[Mod] Texture Resizer [1x1textureresizer]

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Posts: 30
Joined: Fri Jun 29, 2012 17:30

[Mod] Texture Resizer [1x1textureresizer]

by khonkhortisan » Wed Apr 10, 2013 21:05

This mod uses ImageMagick on server startup to scale all node and item (but not formspec) images to a specific resolution.
Predecessor: http://forum.minetest.net/viewtopic.php?id=5288
Dependencies: Being loaded last, and ImageMagick (for now)
License: May be difficult to pick one as I copied three functions to make up for the lua language.
It must be named something like "1x1textureresizer" so it is loaded last.
Currently it scales with transparency, which makes some mesecons invisible. If it removed transparency (-alpha off), it would make my rubik's cube black.
I need more image programs
It doesn't delete old resized images when the resolution is changed or the mod is disabled or other mods are removed
It re-resizes resized images
Download: https://github.com/khonkhortisan/1x1textureresizer
You can disable the mod, set resolution, use a specific image program (only the one for now), and enable an easter egg through booleans at the top of the init.lua.
example of 1px: Image
easter egg: http://s8.postimg.org/m9sct98er/minetest2x2texture.png
Last edited by khonkhortisan on Sun Apr 14, 2013 21:55, edited 1 time in total.

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Joined: Wed Aug 24, 2011 09:44
Location: Germany
GitHub: sfan5
IRC: sfan5

by sfan5 » Fri May 03, 2013 19:17

Haha, not bad
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)

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