[Mod] Zeg9's craft guide [github] [zcg]

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Zeg9
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[Mod] Zeg9's craft guide [github] [zcg]

by Zeg9 » Post

Hi !
This is yet another craft guide mod.
It should load all crafting recipes, unlike the other craft guides (this is the main reason why I made this one)

Depends: Inventory++ (recommended), inventory_plus or mod menu
If you choose inventory++ or inventory_plus, the craft guide will be inside the inventory, else it will be in the mod menu (/m)
License: WTFPL
Download: latest or browse code on github
Screenshots:
Image
Image Image
WARNING: This mod is tested with the latest development of minetest.
It should work with 0.4.7 but not with older versions.
Last edited by Zeg9 on Sat Jul 13, 2013 08:03, edited 1 time in total.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).

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addi
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by addi » Post

yeah! i have waited for this!

but it doesent work for me :(

if i click in the inventory on "craft guide" it needs 3 secounds to load all, Thats ok and not the problem.
then the list is displayed correct, but if i click on a item, minetest crashes :(

here is the code from the debug.txt i hope it helps

Code: Select all

Loading all crafts, this may take some time...
All crafts loaded !
16:39:34: ACTION[ServerThread]: singleplayer leaves game. List of players: 
16:39:35: ERROR[main]: ServerError: LuaError: error: [...]\mods\zcg\init.lua:48: table index is nil
16:39:35: ERROR[main]: stack traceback:
In trans_func.
Access violation at 506E4920 write?=8 address=1349404960
16:39:35: ERROR[main]: Some exception: "Access violation"

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Zeg9
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by Zeg9 » Post

That's weird... Probably you're running 0.4.6, or any version before this commit that fixes get_all_craft_recipes.
And thanks for trying my mod ;)
I'll add that you require the latest git to run this in the first post.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).

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addi
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by addi » Post

that means u need a server compiled 2 days ago and than u can acces it wich each 0.4.6 client?
than it helps a lot! :) thanks for that info!
and lot of thanks for that mod! :D

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Zeg9
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by Zeg9 » Post

addi wrote:that means u need a server compiled 2 days ago and than u can acces it wich each 0.4.6 client?
than it helps a lot! :) thanks for that info!
and lot of thanks for that mod! :D
Yeah you can access it with a 0.4.6 client :-)
That's what I'm doing on my server (actually, most players use 0.4.6).
Please tell me if you have any problem with the mod (or if it works great :P)
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).

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Zeg9
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by Zeg9 » Post

Hybrid Dog wrote:
Zeg9 wrote:Depends: inventory_plus
This one?
http://forum.minetest.net/viewtopic.php?id=3876
It should work with any implementation, but 0gb.us's is recommended.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).

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Zeg9
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by Zeg9 » Post

Hybrid Dog wrote:0.4.7 doesn't exist yet. But it works with a new 0.4.6 version.
Notice the "when it's out"
But "git version" would be more appropriate.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).

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Zeg9
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by Zeg9 » Post

Updated!
Changelog:
* Bug fixes
* Added page count
* Sort items so it is easier to find what you're looking for
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).

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Evergreen
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by Evergreen » Post

0gb_us closed his github account. How am I supposed to get inventory_plus then?
Back from the dead!

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Zeg9
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by Zeg9 » Post

Evergreen wrote:0gb_us closed his github account. How am I supposed to get inventory_plus then?
There are other inventory_plus implementation: cornernote's (the original one), and mod menu (/m to see the menu).
Please wait a few minutes, I'll find the links back.
EDIT:
* cornernote's is there: http://forum.minetest.net/viewtopic.php?id=3100
* mod menu is there: http://forum.minetest.net/viewtopic.php?id=5824
Last edited by Zeg9 on Sun Jun 02, 2013 17:19, edited 1 time in total.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).

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Evergreen
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by Evergreen » Post

You should change the link to inventory_plus to your fork of inventory_plus.
Last edited by Evergreen on Sat Jun 08, 2013 13:00, edited 1 time in total.
Back from the dead!

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Zeg9
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by Zeg9 » Post

Evergreen wrote:You should change the link to inventory_plus to your fork of inventory_plus.
I was going to do it when I forgot what I was doing on this topic.
Updating, thanks !
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).

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cornellius
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by cornellius » Post

Nice mod
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Temperest
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by Temperest » Post

Simple and works, it's perfect.
WorldEdit 1.0 released

The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.

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Zeg9
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by Zeg9 » Post

Temperest wrote:Simple and works, it's perfect.
Well, thanks :p
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).

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Neuromancer
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by Neuromancer » Post

Just a couple of notes:

Is there a way to get rid of recipies with unknown blocks?
Can you change the "V" key to something else more obvious for "alternative" recipies.
I think some recipies are missing, for example cotton string. Not sure how we get them added.


This comes up when people try to craft mossmanikin's fishing poles when the mesecons mod is not installed. It shows several unknown blocks where the mesecon wires would be. But it isn't obvious that the "V" key show you alternative recipies for fishing poles.

I think if you had just a number of buttons that would have a tiny picture of the 3 by 3 crafting grid with "Recipie 1 of 3", or 3 buttons Grid1,Grid2,Grid3 with the 3 by 3 crafting grid icon people would know that there are 3 recipies.
Last edited by Neuromancer on Sat Aug 31, 2013 13:09, edited 1 time in total.

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jojoa1997
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by jojoa1997 » Post

Could you add the ability to see multiple recipes of a single node and also the replacements if there is any.
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Minearriatest
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by Minearriatest » Post

Thanks for this mod. It's a big help as it not only shows crafting for things native to the game it also shows recipes for modded items as well.
Minetest user name: asg
Try out some mods which I contributed in:
Jungle Tools(made) Ice + Magma Tools(contributed) Ultimate Tools(made)

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deasanta
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by deasanta » Post

Thanks dude

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Misty
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by Misty » Post

Is it possible to add a search function to this craft guide?
you know, the type of thing that lets us type in "planks" to find all the available planks, so we can choose the recipe we need from the smaller list of choices? manually searching thru all available recipes page by page can get really annoying when there are a lot of recipes.
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by CraigyDavi » Post

Misty wrote:Is it possible to add a search function to this craft guide?
you know, the type of thing that lets us type in "planks" to find all the available planks, so we can choose the recipe we need from the smaller list of choices? manually searching thru all available recipes page by page can get really annoying when there are a lot of recipes.
That would be brilliant. I think its the only thing this craft guide needs.

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TenPlus1
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by TenPlus1 » Post

For some reason your Protector Block or PilzAdam's Beds don't appear in this crafting guide...

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by CraigyDavi » Post

TenPlus1 wrote:For some reason your Protector Block or PilzAdam's Beds don't appear in this crafting guide...
It's due to the way that the crafts in those mods are structured.

If you want to make sure that the protection block shows in the inventory:

Change this:

Code: Select all

minetest.register_craft({
    output = protector.node .. " 4",
    recipe = {
        {"default:stone","default:stone","default:stone"},
        {"default:stone","default:steel_ingot","default:stone"},
        {"default:stone","default:stone","default:stone"},
    }
})
To this:

Code: Select all

minetest.register_craft({
    output = protector:protect 4,
    recipe = {
        {"default:stone","default:stone","default:stone"},
        {"default:stone","default:steel_ingot","default:stone"},
        {"default:stone","default:stone","default:stone"},
    }
})

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by TenPlus1 » Post

Thanks CraigyDavi, changed the recipe and protector block is shown now, the beds mod by pilzadam is next :) thx dude...

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by CraigyDavi » Post

TenPlus1 wrote:Thanks CraigyDavi, changed the recipe and protector block is shown now, the beds mod by pilzadam is next :) thx dude...
Glad I could help :)

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