[Mod] Zeg9's craft guide [github] [zcg]
[Mod] Zeg9's craft guide [github] [zcg]
Hi !
This is yet another craft guide mod.
It should load all crafting recipes, unlike the other craft guides (this is the main reason why I made this one)
Depends: Inventory++ (recommended), inventory_plus or mod menu
If you choose inventory++ or inventory_plus, the craft guide will be inside the inventory, else it will be in the mod menu (/m)
License: WTFPL
Download: latest or browse code on github
Screenshots:
WARNING: This mod is tested with the latest development of minetest.
It should work with 0.4.7 but not with older versions.
This is yet another craft guide mod.
It should load all crafting recipes, unlike the other craft guides (this is the main reason why I made this one)
Depends: Inventory++ (recommended), inventory_plus or mod menu
If you choose inventory++ or inventory_plus, the craft guide will be inside the inventory, else it will be in the mod menu (/m)
License: WTFPL
Download: latest or browse code on github
Screenshots:
WARNING: This mod is tested with the latest development of minetest.
It should work with 0.4.7 but not with older versions.
Last edited by Zeg9 on Sat Jul 13, 2013 08:03, edited 1 time in total.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
See also the MT-Faithful texture pack (work in progress).
- addi
- Member
- Posts: 666
- Joined: Thu Sep 20, 2012 03:16
- GitHub: adrido
- Location: Black-Forest, Germany
yeah! i have waited for this!
but it doesent work for me
if i click in the inventory on "craft guide" it needs 3 secounds to load all, Thats ok and not the problem.
then the list is displayed correct, but if i click on a item, minetest crashes
here is the code from the debug.txt i hope it helps
but it doesent work for me
if i click in the inventory on "craft guide" it needs 3 secounds to load all, Thats ok and not the problem.
then the list is displayed correct, but if i click on a item, minetest crashes
here is the code from the debug.txt i hope it helps
Code: Select all
Loading all crafts, this may take some time...
All crafts loaded !
16:39:34: ACTION[ServerThread]: singleplayer leaves game. List of players:
16:39:35: ERROR[main]: ServerError: LuaError: error: [...]\mods\zcg\init.lua:48: table index is nil
16:39:35: ERROR[main]: stack traceback:
In trans_func.
Access violation at 506E4920 write?=8 address=1349404960
16:39:35: ERROR[main]: Some exception: "Access violation"
That's weird... Probably you're running 0.4.6, or any version before this commit that fixes get_all_craft_recipes.
And thanks for trying my mod
I'll add that you require the latest git to run this in the first post.
And thanks for trying my mod
I'll add that you require the latest git to run this in the first post.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
See also the MT-Faithful texture pack (work in progress).
Yeah you can access it with a 0.4.6 client :-)addi wrote:that means u need a server compiled 2 days ago and than u can acces it wich each 0.4.6 client?
than it helps a lot! thanks for that info!
and lot of thanks for that mod!
That's what I'm doing on my server (actually, most players use 0.4.6).
Please tell me if you have any problem with the mod (or if it works great )
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
See also the MT-Faithful texture pack (work in progress).
It should work with any implementation, but 0gb.us's is recommended.Hybrid Dog wrote:This one?Zeg9 wrote:Depends: inventory_plus
http://forum.minetest.net/viewtopic.php?id=3876
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
See also the MT-Faithful texture pack (work in progress).
Notice the "when it's out"Hybrid Dog wrote:0.4.7 doesn't exist yet. But it works with a new 0.4.6 version.
But "git version" would be more appropriate.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
See also the MT-Faithful texture pack (work in progress).
Updated!
Changelog:
* Bug fixes
* Added page count
* Sort items so it is easier to find what you're looking for
Changelog:
* Bug fixes
* Added page count
* Sort items so it is easier to find what you're looking for
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
See also the MT-Faithful texture pack (work in progress).
- Evergreen
- Member
- Posts: 2135
- Joined: Sun Jan 06, 2013 01:22
- GitHub: EvergreenTheTree
- IRC: Evergreen
- In-game: Evergreen
- Location: Unlikely to come back to minetest or update my mods, see my contact info if you need anything.
- Contact:
There are other inventory_plus implementation: cornernote's (the original one), and mod menu (/m to see the menu).Evergreen wrote:0gb_us closed his github account. How am I supposed to get inventory_plus then?
Please wait a few minutes, I'll find the links back.
EDIT:
* cornernote's is there: http://forum.minetest.net/viewtopic.php?id=3100
* mod menu is there: http://forum.minetest.net/viewtopic.php?id=5824
Last edited by Zeg9 on Sun Jun 02, 2013 17:19, edited 1 time in total.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
See also the MT-Faithful texture pack (work in progress).
- Evergreen
- Member
- Posts: 2135
- Joined: Sun Jan 06, 2013 01:22
- GitHub: EvergreenTheTree
- IRC: Evergreen
- In-game: Evergreen
- Location: Unlikely to come back to minetest or update my mods, see my contact info if you need anything.
- Contact:
You should change the link to inventory_plus to your fork of inventory_plus.
Last edited by Evergreen on Sat Jun 08, 2013 13:00, edited 1 time in total.
Back from the dead!
I was going to do it when I forgot what I was doing on this topic.Evergreen wrote:You should change the link to inventory_plus to your fork of inventory_plus.
Updating, thanks !
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
See also the MT-Faithful texture pack (work in progress).
- cornellius
- Member
- Posts: 82
- Joined: Sat Dec 01, 2012 05:08
- Location: South East Asian
Simple and works, it's perfect.
WorldEdit 1.0 released
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
Well, thanksTemperest wrote:Simple and works, it's perfect.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
See also the MT-Faithful texture pack (work in progress).
- Neuromancer
- Member
- Posts: 1013
- Joined: Tue Jun 12, 2012 22:28
- GitHub: Neuromancer56
Just a couple of notes:
Is there a way to get rid of recipies with unknown blocks?
Can you change the "V" key to something else more obvious for "alternative" recipies.
I think some recipies are missing, for example cotton string. Not sure how we get them added.
This comes up when people try to craft mossmanikin's fishing poles when the mesecons mod is not installed. It shows several unknown blocks where the mesecon wires would be. But it isn't obvious that the "V" key show you alternative recipies for fishing poles.
I think if you had just a number of buttons that would have a tiny picture of the 3 by 3 crafting grid with "Recipie 1 of 3", or 3 buttons Grid1,Grid2,Grid3 with the 3 by 3 crafting grid icon people would know that there are 3 recipies.
Is there a way to get rid of recipies with unknown blocks?
Can you change the "V" key to something else more obvious for "alternative" recipies.
I think some recipies are missing, for example cotton string. Not sure how we get them added.
This comes up when people try to craft mossmanikin's fishing poles when the mesecons mod is not installed. It shows several unknown blocks where the mesecon wires would be. But it isn't obvious that the "V" key show you alternative recipies for fishing poles.
I think if you had just a number of buttons that would have a tiny picture of the 3 by 3 crafting grid with "Recipie 1 of 3", or 3 buttons Grid1,Grid2,Grid3 with the 3 by 3 crafting grid icon people would know that there are 3 recipies.
Last edited by Neuromancer on Sat Aug 31, 2013 13:09, edited 1 time in total.
Mods:Immersive Sounds
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Phonics
Eden Game Natural Beauty Textures
Try out dropbox and get me free space: https://db.tt/JjjTr7fl
- Minearriatest
- Member
- Posts: 34
- Joined: Mon Nov 25, 2013 18:28
- Location: United Kingdom
Thanks for this mod. It's a big help as it not only shows crafting for things native to the game it also shows recipes for modded items as well.
Minetest user name: asg
Try out some mods which I contributed in:
Jungle Tools(made) Ice + Magma Tools(contributed) Ultimate Tools(made)
Try out some mods which I contributed in:
Jungle Tools(made) Ice + Magma Tools(contributed) Ultimate Tools(made)
Is it possible to add a search function to this craft guide?
you know, the type of thing that lets us type in "planks" to find all the available planks, so we can choose the recipe we need from the smaller list of choices? manually searching thru all available recipes page by page can get really annoying when there are a lot of recipes.
you know, the type of thing that lets us type in "planks" to find all the available planks, so we can choose the recipe we need from the smaller list of choices? manually searching thru all available recipes page by page can get really annoying when there are a lot of recipes.
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- CraigyDavi
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That would be brilliant. I think its the only thing this craft guide needs.Misty wrote:Is it possible to add a search function to this craft guide?
you know, the type of thing that lets us type in "planks" to find all the available planks, so we can choose the recipe we need from the smaller list of choices? manually searching thru all available recipes page by page can get really annoying when there are a lot of recipes.
- CraigyDavi
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It's due to the way that the crafts in those mods are structured.TenPlus1 wrote:For some reason your Protector Block or PilzAdam's Beds don't appear in this crafting guide...
If you want to make sure that the protection block shows in the inventory:
Change this:
Code: Select all
minetest.register_craft({
output = protector.node .. " 4",
recipe = {
{"default:stone","default:stone","default:stone"},
{"default:stone","default:steel_ingot","default:stone"},
{"default:stone","default:stone","default:stone"},
}
})
Code: Select all
minetest.register_craft({
output = protector:protect 4,
recipe = {
{"default:stone","default:stone","default:stone"},
{"default:stone","default:steel_ingot","default:stone"},
{"default:stone","default:stone","default:stone"},
}
})
- CraigyDavi
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