[Mod] Player Models [0.1.0] [player_models]

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stu
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[Mod] Player Models [0.1.0] [player_models]

by stu » Sun May 05, 2013 01:10

Player Models - Minetest Player Mesh Modifier

Minetest Version: [0.4.4] [0.4.5] [0.4.6]

Depends: default

License: WTFPL

Download: https://www.dropbox.com/s/kvomrs7udx0i7sb/player_models.zip

Allows the setting of custom meshes on a per-player basis.

Place the custom model in /models and rename it: player_<player_name>.x

The player with the name <player_name> will have this mesh.

Note, the models included are provided as examples only.
These will need to be copied/renamed, as above, for use.

To Do

Add support for other file types when I figure an elegant way to do that.
For now if you want to use .b3d or whatever, simply change the references
to .x in init.lua; lines 3 & 8.
Last edited by stu on Fri May 24, 2013 20:07, edited 1 time in total.
 

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by kaeza » Sun May 05, 2013 02:05

Nice!
Have you thought about using Github to host a repository? This would enable other developers to contribute code more easily.
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by Inocudom » Sun May 05, 2013 02:36

Rarkenin made a player model once. The link to it is below.
https://www.dropbox.com/sh/wfe1gcabtib85o0/1WqCUiZKDy
He didn't quite finish it, so it will need some work done on it. You might want to post images of any models that you include with the mod.
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by Inocudom » Sat May 25, 2013 04:19

There is a newer mod that is like this. Maybe the models in this mod can be used in that mod as well? The link to that mod is below.
http://forum.minetest.net/viewtopic.php?id=5957
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stu
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by stu » Sat May 25, 2013 21:05

Inocudom wrote:There is a newer mod that is like this. Maybe the models in this mod can be used in that mod as well? The link to that mod is below.
http://forum.minetest.net/viewtopic.php?id=5957

Yeah i saw that, not had time to try it though. It looks like the equivalent on the skins mod for textures, while mine is more like the player_textures mod.

My models are free to use anywhere. (WTFPL)
Last edited by stu on Sat May 25, 2013 21:12, edited 1 time in total.
 


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