[Game] Minetest+ [minetest_plus] [0.9.1]

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BlockMen
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[Game] Minetest+ [minetest_plus] [0.9.1]

by BlockMen » Wed Jun 12, 2013 09:32

Image

Minetest+ aims to be a more developed (or complete) game with more features, blocks and a lot tweaking everywhere.

New items:
- Charcoal (by putting a tree log in furnace) (1 tree -> 1 charcoal)
- Mese and Diamond hoe
- glass, obsidian glass and trap doors
- Armor (mainly by stu's mod)
- Conifer (Tree, Planks)

Changed Appearance:
- New Textures for almost everything
- Cactus have spikes
- Water has a better color and brightness (under water aswell)
- fancy HUD, Invenotries
- Mese is glowing

Changed Behavior:
- Flowing water makes sound
- Lava makes sound and spawns randomly particles
- Cactus damages players
- You get 4 Stonebricks instead 1 Stonebrick
- Torches can also be crafted with charcoal
- Leaves don't decay when placed by player
- chests drop stuff when digged
- grass and flowers are digged immediate
- grass only drops seeds, not itself
- player damage sound
- Dirt with snow turns into Dirt with Grass when snow is digged
- Doors have sounds
- Torches can't be placed ceiling
- Items get removed after 30 minutes

Other changes:
- Visible wielded 3d blocks (experimental)
- reworked furnaces (have flames which size shows left burntime, progress for each item)
- tweaked physics
- Jungles (using paramat's rainforrest mod)
- drowning damages player more
- Rework of inventorys, add new creative inventory
- Slow down fire a bit
- Tweak digging times of some tools
- Dropped items also rotate and 3D
- Removed nyancat, and old/unused stuff)

complete changelog here

+ show included Mods


So hope you enjoy this game and like the changes i made to default game.

Download:
Version 0.9.1(for lastest dev-version of Minetest as of 16-05-2014 or newer)
or browse the code https://github.com/BlockMen/minetest_plus

Version 0.8(for Minetest 0.4.8 or Minetest 0.4.9 stable)

Installation:
Unzip and copy it to your "games/" folder in the Minetest directory.

Minetest Version:
(for lastest dev-version of Minetest as of 16-05-2014 or newer) (recommended!)

License:
See README.txt of each mod (mostly WTFPL, CC BY-SA and LGPL).

Image
Last edited by BlockMen on Sun May 18, 2014 20:12, edited 4 times in total.
 

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Zeg9
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by Zeg9 » Wed Jun 12, 2013 10:29

Looks nice.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
 

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by qznc » Wed Jun 12, 2013 12:20

So I am not the only one who dislikes the bones mod. :)

DefaultPlus is great!
 

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BlockMen
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by BlockMen » Wed Jun 12, 2013 15:53

Zeg9 wrote:Looks nice.

thx

qznc wrote:So I am not the only one who dislikes the bones mod. :)

DefaultPlus is great!

In a community you are rarely alone with an opinion ;)

And thx, nice you use it in your game.
Last edited by BlockMen on Wed Jun 12, 2013 16:02, edited 1 time in total.
 

Nore
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by Nore » Thu Jun 13, 2013 18:19

Suggestions:
- Add your crafting mod
- Make flowing water push items/items detroyed in lava (RealBadAngel has something like that in technic)
- Add a progress bar for furnaces (see my itest mod for that)
 

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by Jordach » Thu Jun 13, 2013 20:21

This is far nicer than PilzAdam's rendition of minetest_game.
viewtopic.php?f=10&t=19056 Solar Plains Dev Server
 

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BlockMen
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by BlockMen » Sat Jun 15, 2013 20:51

Nore wrote:Suggestions:
- Add your crafting mod
- Make flowing water push items/items detroyed in lava (RealBadAngel has something like that in technic)
- Add a progress bar for furnaces (see my itest mod for that)


Thanks for Feedback.
- No, the Crafting mod is aiming to add a MC feature, this game aims to be an improved Minetest game.
- Nice idea, may be added
- Furnaces will be reworked in future versions

Jordach wrote:This is far nicer than PilzAdam's rendition of minetest_game.


Thanks.
 

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PilzAdam
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by PilzAdam » Sat Jun 15, 2013 20:52

BlockMen wrote:
Nore wrote:Suggestions:
- Add your crafting mod
- Make flowing water push items/items detroyed in lava (RealBadAngel has something like that in technic)
- Add a progress bar for furnaces (see my itest mod for that)


Thanks for Feedback.
- No, the Crafting mod is aiming to add a MC feature, this game aims to be an improved Minetest game.
- Nice idea, may be added
- Furnaces will be reworked in future versions

My builtin_items mod has the water push and lava destroy features.
 

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BlockMen
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by BlockMen » Sat Jun 15, 2013 20:55

Version 0.2 released!

Changelog:
- Grass and flowers can be digged immediately
- Grass is spawned slightly more than before
- Added damage sound (needs lastest builds, so later than 0.4.7)
- tweaked textures of grass, water and papyrus

Image
 

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BlockMen
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by BlockMen » Sat Jun 22, 2013 21:21

Version 0.3 released!

Changelog:
- reworked furnaces (have flames which size shows left burntime, progress for each item)
- added mese- and diamondhoe for farming
- added HUD-mod

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Adarqet
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by Adarqet » Sun Jun 23, 2013 03:06

I think I'm gonna use this for my let's play.
 

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oOChainLynxOo
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by oOChainLynxOo » Sun Jun 23, 2013 05:45

This is an unbelievably amazing spin-off of the original! You sir have earned a Minetest+ follower!
Have a good day or good night or whatever time you're reading this.
 

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BlockMen
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by BlockMen » Wed Jun 26, 2013 19:16

Adarqet wrote:I think I'm gonna use this for my let's play.

oOChainLynxOo wrote:This is an unbelievably amazing spin-off of the original! You sir have earned a Minetest+ follower!


Nice you like my changes.
 

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Adarqet
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by Adarqet » Thu Jun 27, 2013 10:01

I think some parts should be added to the default game like the hand.
 

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Zeg9
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by Zeg9 » Thu Jun 27, 2013 11:43

Adarqet wrote:I think some parts should be added to the default game like the hand.

I agree, as well as the doors mod.
EDIT: and builtin_item should be in builtin, but using groups instead of hard-coded liquids names.
Last edited by Zeg9 on Thu Jun 27, 2013 11:44, edited 1 time in total.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
 

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Mito551
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by Mito551 » Thu Jun 27, 2013 11:47

the hand is the only tweak i don't like here.
 

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by jojoa1997 » Thu Jun 27, 2013 12:38

I like the overall look of this.
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

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by Jordach » Thu Jun 27, 2013 20:43

I played this gamemode for a solid 13 hours.

1) I agree that this is far better than minetest_game.

2) Not only can I enjoy this, but everything seems improved, finished and much higher quality.

3) The hand I welcome mostly, it's because we just have this non-blocky fist punch. It is just strange and wrong.
viewtopic.php?f=10&t=19056 Solar Plains Dev Server
 

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by Inocudom » Thu Jun 27, 2013 21:10

Jordach wrote:I played this gamemode for a solid 13 hours.

1) I agree that this is far better than minetest_game.

2) Not only can I enjoy this, but everything seems improved, finished and much higher quality.

3) The hand I welcome mostly, it's because we just have this non-blocky fist punch. It is just strange and wrong.


I feel that it would truly be a wonderful thing if everything in Minetest+ found its way into the base game one day. Of course, you will want to update the sounds and keep up-to-date with the current version of Minetest.
Last edited by Inocudom on Thu Jun 27, 2013 21:53, edited 1 time in total.
Recovering from the abomination I am. Clocking time for Garry's Mod I am too.
 

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BlockMen
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by BlockMen » Thu Jun 27, 2013 22:25

Jordach wrote:I played this gamemode for a solid 13 hours.

1) I agree that this is far better than minetest_game.

2) Not only can I enjoy this, but everything seems improved, finished and much higher quality.

3) The hand I welcome mostly, it's because we just have this non-blocky fist punch. It is just strange and wrong.


13 hours, wow! You are the No.1 player of Minetest+ (i guess) ;)
And thanks for that nice feedback.


Mito551 wrote:update the sounds.


The new sounds? IMO they are not improving Minetest, so i will keep the "old" for now. I am working on new sounds, but it wont be finished for next release.

Inocudom wrote: and keep up-to-date with the current version of Minetest.

I will keep up-to-date as far as changes of minetest_game are IMO improvements. For example I will keep the "old" way of clay generation, because the new fields look boring.
 

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Jordach
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by Jordach » Fri Jun 28, 2013 07:01

BlockMen wrote:I will keep up-to-date as far as changes of minetest_game are IMO improvements. For example I will keep the "old" way of clay generation, because the new fields look boring.

Woot!
viewtopic.php?f=10&t=19056 Solar Plains Dev Server
 

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Mito551
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by Mito551 » Fri Jun 28, 2013 08:42

BlockMen wrote: For example I will keep the "old" way of clay generation, because the new fields look boring.


and you know that new way of generation is faster and less cpu-intensive, don't you?
 

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by prof-turbo » Fri Jun 28, 2013 09:56

You should add carts mod :
http://forum.minetest.net/viewtopic.php?id=2451

It works quite well.
You should take a look at http://www.xorhub.com
 

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BlockMen
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by BlockMen » Fri Jun 28, 2013 15:17

Mito551 wrote:
BlockMen wrote: For example I will keep the "old" way of clay generation, because the new fields look boring.


and you know that new way of generation is faster and less cpu-intensive, don't you?


Yes, i know that it is faster. But you won't notice the difference except you are running Minetest on a toaster ;)


prof-turbo wrote:You should add carts mod :
http://forum.minetest.net/viewtopic.php?id=2451

It works quite well.

can't promise to add, but i will definitively keep that in mind.
 

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