Growing watermelons, cactii et al.

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hurufu
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Growing watermelons, cactii et al.

by hurufu » Post

Some time ago I've forked main branch to add growing watermelons (and other funny stuff that are not in this repo). Since that time few other mods with the same functionality appeared. Question is: should I rewrite my old one in Lua? Is somebody interested in it?

Also I've diversified cactii shapes that mapgen produces (I hate those boring vertical sticks).

One minus is that I've made all of this for 0.2 version. Have the architecture changed a lot during this time? Is there an elegant internal game clock in it?

In future I would like to implement the Wireworld cellular automaton into this game with the similar role as redstone has. That's why I'm asking about the clock, it's very important part of it.

P.S. Is this section good for this topic?

P.P.S Merry Christmas!

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jordan4ibanez
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by jordan4ibanez » Post

rewrite it! i want that on my server!

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RAPHAEL
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by RAPHAEL » Post

Diversity is good. Just make sure the mod doesn't eat too much CPU. Some servers have a LOT of mods (like mine and a few others I've seen).
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hurufu
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by hurufu » Post

I'll look, what can I do. Need some time to study new code.

hurufu
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by hurufu » Post

I’ve captured a short gameplay video showing those watermelons.

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Hackeridze
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by Hackeridze » Post

hurufu wrote:I’ve captured a short gameplay video showing those watermelons.
I implemented watermelons earlier. tomorrow new version release.
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hurufu
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by hurufu » Post

Hackeridze wrote:I implemented watermelons earlier. tomorrow new version release.
I hardcoded it 4 month ago (proof on github), and that's why I've wrote:
Hurufu wrote:Since that time few other mods with the same functionality appeared. Question is: should I rewrite my old one in Lua?
If no — I will not rewrite this one but will implement my other ideas. ;)

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Hackeridze
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by Hackeridze » Post

My bad, but anyway, you should not ;P
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Hackeridze
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by Hackeridze » Post

Ссылочку на текстуры плз) А чочо сразу не написал что русский? :)
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hurufu
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by hurufu » Post

https://github.com/hurufu/minetest/tree/master/data там файлы: watermelon_*.png

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Hackeridze
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by Hackeridze » Post

hurufu wrote:https://github.com/hurufu/minetest/tree/master/data там файлы: watermelon_*.png
Благодарю.
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grondilu
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by grondilu » Post

hurufu wrote:In future I would like to implement the Wireworld cellular automaton into this game with the similar role as redstone has.
I suspect this would be very cool. It would also be a nice way not to just clone Minecraft without bringing any novelty.
Last edited by grondilu on Tue Oct 16, 2012 14:41, edited 1 time in total.

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Menche
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by Menche » Post

This is really old, first post says it's for 0.2. It's also in the wrong section, because it's not a mod; it should be in Unofficial engine development.
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VanessaE
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by VanessaE » Post

It's not a mod, since pre-0.4 can't run mods. This is a fork of Minetest 0.2. As such, obviously, it is quite obsolete and doesn't belong in the Engine Development section either. This section is probably the most appropriate.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)

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Menche
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by Menche » Post

VanessaE wrote:It's not a mod, since pre-0.4 can't run mods. This is a fork of Minetest 0.2. As such, obviously, it is quite obsolete and doesn't belong in the Engine Development section either. This section is probably the most appropriate.
Well, it is engine development, even if its a really old version of the engine. It most certainly is not a mod.
Last edited by Menche on Wed Oct 17, 2012 18:49, edited 1 time in total.
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GloopMaster
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by GloopMaster » Post

Old Mods, like 3d-player? At least, more appropriate than here.
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