Krock wrote:
- Code: Select all
minetest.register_abm({
nodenames = {"bones:bones"},
interval = 1,
chance = 1,
action = function(pos, node)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
for i = 1, inv:get_size("main") do
local stack = inv:get_stack("main", i)
if not stack:is_empty() then
minetest.add_item(pos, stk)
end
end
minetest.remove_node(pos)
end
})
Drops the stuff. Solved.
but a lot of dropped items cause lag when viewing them and items disappear after 900s, I think.