I'm create a simple mod that add 3 new chests to the Minetest:
Cobble stone chest - has the same inventory size as wooden, but more durable
Iron chest - has inventory size of 10x6 slots
Mese chest - biggest chest, inventory - 12x8 slots
ChangeLog:
1.2
- Locked chests a fixed
- Updated to the 0.4.dev-20120122-1 version
1.1 (don't use this version)
- locked chests added
1.0
- first release
Last edited by Daraku on Tue Jan 24, 2012 19:13, edited 1 time in total.
bwog wrote:Nice mod. I bet I know who is going to add this mod to their server. *cough*RAPHAEL*cough*
What? lol. This may get added if a locking version is made. Despite looking nice I have little use for unlocked chests.
"Before you speak, ask yourself: Is it kind, is it true, is it necessary, does it improve upon the silence?"
My mods: http://goo.gl/n4kpn
(Currently Various, Industrial, Fakeblocks, Jail, MoarCraft, Christmas, Replicator, minetest dev installer for linux, bash mod installer, windows mod installer)
Yes.
I'm working on path for minetest to fix this.
Chests implementation in minetest is hardcoded As soon as I will have a better understanding how locked chests works, I will contact Celeron to discuss the issue.
celeron55 wrote:You just need to implement your chests using the "generic" metadata rather than any of the hardcoded metadatas. See experimental:luafurnace.
Also note that the metadata stuff is subject to change in the future, more or less. Because it sucks.
The problem is with the locked chests. As i'm see it now, there are no posibilities to set ownership of the node from lua, and denie access to it inventory.
Last edited by Daraku on Thu Jan 05, 2012 11:26, edited 1 time in total.
You crossed recipe spaces with bcnjr5's secret chest (cobble chest). Just so you know...
Resources are abundant; only money is scarce. People should not have to work hard and remain poor just to pay for the needs of survival.
Society can thrive without money - but only if productive members of society are rewarded for being productive.
keep telling yourself that...
BTW I have something else to work on, so...no more debating about how that person crossed recipes with BCNJR5's secret chest...
Resources are abundant; only money is scarce. People should not have to work hard and remain poor just to pay for the needs of survival.
Society can thrive without money - but only if productive members of society are rewarded for being productive.
Look at one mod's craft definition, and look at the other's. They are the same. While you are correct that bcjrn had registered after this mod was created, LolManKuba, SegFault22 is also correct in saying that the recipes conflict.