[Mod] 3d visible wielded items [0.5.1] [wield3d]

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Re: [Mod] 3d visible wielded items [0.4.0] [wield3d]

by emperor_genshin » Wed Mar 13, 2019 23:09

Agreed, wield3d doesn't seem to be displaying wielded item on 5.0.0 stable or above (current dev builds), maybe due to a issue from function set_attach()? ¯\_(ツ)_/¯

Edit: Ironically it works fine on 0.5.0-dev till that test branch was removed for some reason.

davidthecreator wrote:Dosen't seem to work with 3d_armor on MT 5.0.0
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Re: [Mod] 3d visible wielded items [0.4.0] [wield3d]

by stu » Sun Mar 24, 2019 17:20

It appears to be working for me with the latest MT development build, with and without 3d_armor. Note that the wieldview mod will be preferred for tools and items with a standard inventory image, only generated meshes like inventory cubes or nodeboxes will be handled by this mod.
 

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Re: [Mod] 3d visible wielded items [0.4.0] [wield3d]

by emperor_genshin » Thu Mar 28, 2019 13:56

Could it be a issue coming from Linux distributions of the client then, especially when compiling them?

Edit: I guess I should try the client on windows and see if that's the case.

stu wrote: It appears to be working for me with the latest MT development build, with and without 3d_armor. Note that the wieldview mod will be preferred for tools and items with a standard inventory image, only generated meshes like inventory cubes or nodeboxes will be handled by this mod.
Last edited by emperor_genshin on Sat Mar 30, 2019 02:43, edited 1 time in total.
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Re: [Mod] 3d visible wielded items [0.4.0] [wield3d]

by davidthecreator » Thu Mar 28, 2019 14:43

emperor_genshin wrote:Could it be a issue coming from Linux distributions of the client then, especially when compiling them?

Edit: I guess I should try the client on windows and see if that's the case.

Stu Wrote:
It appears to be working for me with the latest MT development build, with and without 3d_armor. Note that the wieldview mod will be preferred for tools and items with a standard inventory image, only generated meshes like inventory cubes or nodeboxes will be handled by this mod.


I'm using Windows, and the mod actually seems to work in rare cases...

Sometimes, but quite rarely, the wielditem is visible in 3rd person view, and seemed to be visible on another player when tested on multiplayer...

But usually, when I check 3rd person view of myself, the wielditem is not visible.
 

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Re: [Mod] 3d visible wielded items [0.5.0] [wield3d]

by stu » Sun Apr 07, 2019 20:15

I have now completely refactored the code borrowing some ideas from rubenwardy's re-work of the gauges mod. Hopefully this will solve the occasional failure to initialise the wielditem entity.
 

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Re: [Mod] 3d visible wielded items [0.5.1] [wield3d]

by R-One » Tue Apr 16, 2019 09:48

Minetest 5.0.1, the mod does not work if you activate the mod playeranim.

viewtopic.php?f=11&t=12189
 

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Re: [Mod] 3d visible wielded items [0.5.1] [wield3d]

by davidthecreator » Tue Apr 16, 2019 10:00

R-One wrote:Minetest 5.0.1, the mod does not work if you activate the mod playeranim.

viewtopic.php?f=11&t=12189


It never worked with playeranim...
 

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Re: [Mod] 3d visible wielded items [0.5.1] [wield3d]

by R-One » Tue Apr 16, 2019 10:05

davidthecreator wrote:It never worked with playeranim...


It's really a hurt, especially since playeranim works with the equivalent under 3d Armor :-/
 

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