[Mod] Magma conduits and volcanos [0.1.1] [volcano]

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paramat
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[Mod] Magma conduits and volcanos [0.1.1] [volcano]

by paramat » Mon Jul 15, 2013 23:15

Image


volcano 0.1.1 by paramat
For latest stable Minetest and back to 0.4.6
Depends default
Licenses: Code WTFPL, textures CC BY-SA. Ash is recoloured default sand by VanessaE
Download http://www.mediafire.com/download/eo5eoo9ngttc2jq/volcano011paramat.zip
Github https://github.com/paramat/volcano


* To form a volcano, travel to a lava cave no lower than y = -256, this mod looks for lava up against a ceiling of stone and therefore 'under pressure', forming a conduit to the surface. Specifically the ABM looks for mese, diamond, gold or ore directly above lava source or flowing, this makes volcanos rare you may need to visit many lava caves before a conduit forms. To cheat or grow a volcano in a chosen place just place an ore above lava.
* When the conduit forms the co-ordinates are printed to the terminal, the magma will then rise fast towards the surface. ABMs are only active on nearby nodes so you need to stay nearby the conduit and follow it to the surface.
* At the surface the vent then rises slowly, emitting particles: lavabombs and ashcloud. As it rises towards a chosen maximum altitude the vent slowly widens to a chosen maximum radius. Lava flows cool to obsidian and ash nodes. Lava spreading and cooling on water drops an obsidian or stone pillar to the lakebed to avoid the floating volcano bug.


Version 0.1.1
---------------
* Surface now successfully detected, magma rise slows down and particles start at the surface instead of at sea level.
* Copper above lava no longer creates a conduit.


Image
Last edited by paramat on Tue Jan 06, 2015 03:10, edited 2 times in total.
 

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Dan Duncombe
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by Dan Duncombe » Mon Jul 15, 2013 23:32

WOW!
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Chinchow
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by Chinchow » Mon Jul 15, 2013 23:55

I have been waiting for this
Sometimes, it's harder to think up a mod than it is to create it.
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Aqua
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by Aqua » Tue Jul 16, 2013 01:00

Awesome. Keep up the good work. +1
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Mossmanikin
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by Mossmanikin » Tue Jul 16, 2013 03:13

Very groovy!

It's fascinating to watch a volcano in action.

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webdesigner97
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webdesigner97
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by webdesigner97 » Tue Jul 16, 2013 09:14

Image
This volcano was made in 3 hours. I built a construction area fence around it as decoration, but it was completely covered by the volcano :O

Awesome mod! I love it!
 

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paramat
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by paramat » Tue Jul 16, 2013 19:36

The shape is generated by lava flows, their behaviour is determined by the parameters MAGSINT COOLINT COOLCHA LAVCHA.

The ash node pattern is too large scale i suggest trying SCALE1 = 32.
Last edited by paramat on Tue Jul 16, 2013 21:52, edited 1 time in total.
 

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kobayashi
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by kobayashi » Tue Jul 16, 2013 21:05

finaly here I'm so happy
Last edited by kobayashi on Tue Jul 16, 2013 21:08, edited 1 time in total.
BY ME (KOBAYASHI) FOR YOU =)
 

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BrandonReese
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by BrandonReese » Tue Jul 16, 2013 22:10

Just played around with this, it's very cool. The particles really bring it to life.
 

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by Nightfighter » Wed Jul 17, 2013 02:21

this will be so cool!
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more coming out soon
mods are cool!!
 

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by ch98 » Wed Jul 17, 2013 05:29

Wow..... Great mod! I was working on volcano mod once after my mudslide mod because it seemed easy with liquids. I was wrong and a bug just made my volcano a super tall thin tube and whatever I do, it never turned in to the right shape so I just gave up.

PS... can you make a natural disaster mod pack using all other natural disaster related mods? (like mudslide, mesore impact, and this volcano mod)
Last edited by ch98 on Wed Jul 17, 2013 05:32, edited 1 time in total.
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InfinityProject
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by InfinityProject » Thu Jul 18, 2013 18:29

Nice! You should make this compatible with Vanessa's pipeworks mod and technic. You could transport lava and use it as energy.
 

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by webdesigner97 » Thu Jul 18, 2013 19:02

InfinityProject wrote:Nice! You should make this compatible with Vanessa's pipeworks mod and technic. You could transport lava and use it as energy.

But lava doesn't come through pipes?!
 

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by mauvebic » Thu Jul 18, 2013 19:11

InfinityProject wrote:Nice! You should make this compatible with Vanessa's pipeworks mod and technic. You could transport lava and use it as energy.
webdesigner97 wrote:But lava doesn't come through pipes?!


Like this?
Image
 

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VanessaE
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by VanessaE » Thu Jul 18, 2013 20:13

In mainline pipeworks, lava can be transported through pneumatic tubes (as entities/sources). Using nodebreakers and deployers at each end of the desired tube path allows one to treat a tube circuit as equivalent to a pipeline for that purpose.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
 

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Evergreen
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by Evergreen » Thu Jul 18, 2013 21:27

Dual volcanoes:
Image
Back from the dead!
 

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paramat
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by paramat » Sat Jul 20, 2013 01:44

Version 0.1.1 released.
Surface now successfully detected, magma rise slows down and particles start at the surface instead of at sea level.
Thanks for the comments and appreciation ;)
 

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Bas080
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by Bas080 » Mon Aug 05, 2013 17:40

This mod is massively awesome

I added an abm

Code: Select all
minetest.register_abm({
  nodenames = {"volcano:ash"},
  neighbors = {"default:dirt_with_grass"},
  interval = 10,
  chance = 3,
  action = function(pos, node, active_object_count, active_object_count_wider)
    minetest.set_node(pos, {name="default:dirt"})
  end
})


Resulting in:
Image
 

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paramat
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by paramat » Tue Aug 06, 2013 18:50

That is an excellent idea ... helps to blend the volcano into the terrain ... finds a good use for ash nodes and their perlin pattern ... and i love that screenshot, OCD textures look so good.
Last edited by paramat on Tue Aug 06, 2013 18:52, edited 1 time in total.
 


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