[closed] Connected Textures [connected_textures]

User avatar
Hybrid Dog
Member
 
Posts: 2681
Joined: Thu Nov 01, 2012 12:46

[closed] Connected Textures [connected_textures]

by Hybrid Dog » Mon Jul 29, 2013 14:29

unused
Last edited by Hybrid Dog on Mon Nov 16, 2015 18:38, edited 3 times in total.

‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪
 

User avatar
Dan Duncombe
Member
 
Posts: 904
Joined: Thu May 09, 2013 21:11
Location: In the unknown depths of Earth

by Dan Duncombe » Mon Jul 29, 2013 15:37

Wow. Very nice :) Would be good if it supported my camo mod one-way-glass.
Some Mods: Castles Prefab Camouflage
My Games: Nostalgia Realtest Revamped
Servers: See above games.
 

Sokomine
Member
 
Posts: 3616
Joined: Sun Sep 09, 2012 17:31
GitHub: Sokomine

by Sokomine » Mon Jul 29, 2013 17:21

Great! That makes some window elements far more convincing. Nice to see that the engine now supports such a drawtype. Hope the mod gets installed on servers.
So all it takes to use it is drawtype glasslike_framed and some special tiles for the middle parts? Neat. Wonder what other nice new features are hidden in the new version of MT :-)
A list of my mods can be found here.
 

User avatar
Inocudom
Member
 
Posts: 3018
Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom

by Inocudom » Mon Jul 29, 2013 17:55

Though this is a simple feature, it is also a good feature. I hope this has a future.
Recovering from the abomination I am. Clocking time for Garry's Mod I am too.
 

markveidemanis
Member
 
Posts: 211
Joined: Thu Sep 27, 2012 15:41

by markveidemanis » Tue Jul 30, 2013 14:26

Will this cause massive amounts of lag on already-made maps?
For example if there is already glass there, will it be changed or is it only on place?
Could i make it change all the glass in the map?
BitCoin: 1Eq4arvykGNa1YC2DbJpWcwGfMvtFGjAoR
 

User avatar
BrandonReese
Member
 
Posts: 839
Joined: Wed Sep 12, 2012 00:44
Location: USA
GitHub: bremaweb
IRC: BrandonReese
In-game: BrandonReese

by BrandonReese » Tue Jul 30, 2013 14:58

markveidemanis wrote:Will this cause massive amounts of lag on already-made maps?
For example if there is already glass there, will it be changed or is it only on place?
Could i make it change all the glass in the map?


It automatically changes all of the glass in the map. It doesn't replace nodes, from what I could tell it just changes the drawtype for all of the glass nodes. I put it on my server and didn't notice any negative affects on performance.
 

Sokomine
Member
 
Posts: 3616
Joined: Sun Sep 09, 2012 17:31
GitHub: Sokomine

by Sokomine » Tue Jul 30, 2013 18:54

Hybrid Dog wrote:I found it at the technic mod. You could look at the commit history if you want to know the date of adding it. It looks like it already existed a month ago.

Thanks for finding it! Wonder what else was added :-)
A list of my mods can be found here.
 


Return to WIP Mods



Who is online

Users browsing this forum: No registered users and 2 guests