[Modpack] CTF PvP Engine [1.0] [ctf_pvp_engine]

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rubenwardy
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[Modpack] CTF PvP Engine [1.0] [ctf_pvp_engine]

by rubenwardy » Post

Game | CTF_PvP_Engine modpack | Server


Image

A highly modular framework for the Minetest game engine, in order to allow the development of Capture the Flag / City vs City games. Good for any sort of game where players can join teams - flags are optional, everything is highly configurable.

Subgames Download
Latest Version = 1.0 - RC (Release Candidate)
View on Github

License
Created by: rubenwardy.
Copyright (c) 2013 - 2015
Code: LGPL 2.1 or later.
Textures: CC-BY-SA 3.0

Modules
  • ctf
    • core - adds saving, loading and settings. All modules depend on this.
    • teams - add the concepts of teams and players. All modules except core depend on this.
    • diplomacy - adds inter team states of war, peace and alliances. Requires ctf.teams
    • gui - adds the team gui on /team. Allows tabs to be registered.
    • hud - adds the name of the team in the TR of the screen, and sets the color of a player's name.
  • ctf_chat - adds chat commands and chat channels.
  • ctf_flag - adds flags and flag taking.
  • ctf_protect - Adds node ownership / protection to teams. Requires ctf_flag.
Spoiler
Image

Supports capture the flag style games, City vs City games (Players build fortresses, cities and outposts to combat each other and to get as rich as possible) and more!
  • Players join teams; where they share node protection and a team gui
  • The team gui provides news about the team, diplomacy, and more
  • Every thing is configurable, and can be turned off
See below for feature list

Image

Download

Please note that this game is not finished yet. Many things are in the todo list.
Please feel free to request features!

License: LGPL 2.1 or later for code, CC BY-SA 3.0 or later for textures
Download: latest version
...or browse the code

Forks:
  • ClanWars - adds medieval style mods and NPCs.

Feature List

There is no guarantee that this is complete, but I do try.
  • Flags
    • Use GUI to name or remove flags (team owner only)
    • Players respawn at their flag.
    • Flags can be captured immediately, or need to be taken to the attacking players flag
    • Nodes are protected around the flag.
  • Team GUI (do /team):
    • About - (coming soon) an article board describing rules, etc
    • News - alerts players to flag captures, war declaring and more
    • Flags - Lists your team's flags. Teleport to these flags, or to spawn
    • Diplomacy - see below
    • Settings - change the settings for your team: flag color
  • Players can be automatically assigned to teams.
  • Diplomacy - Declare war, peace or alliance with other teams. (allied teams share node protection)
  • Firearms, traps and automatic turrets to defend bases.
  • Includes chat plus
    • Chat is limited to team mates
    • Can chat to every one using global channel: /all
  • Easy API
  • 100% configurable with minetest.conf:

Chat Commands

Players
  • /team - view team panel
  • /team all - list all teams and their statistics
  • /team <team> - print team information (players, etc)
  • /team player <name> - print player information (their team)
  • /join <team> - join the team <team>
  • /all <msg> - chat on the global channel
Team owners
  • /post <msg> - posts a msg to the news board (configurable: ctf_team_owners_post)
Administrators only
Uses priv "team"
  • /post <msg> - posts a msg to the news board
  • /team add name - add a team called name
  • /team join player team - add 'player' to team 'team' (admin only)
  • /team_owner <name> - make a player the mod or not off the team (toggle)
  • /reload_ctf - reload the core and settings
  • /ctf - run debug functions and clean functions

Mods

Included mods:
All mods in default minetest_game are included plus:
  • ctf (new mod by me)
  • ctf_protector (new mod by me, node protection)
  • ctf_turret (modified mod)
Coming soon
  • Skins for players
  • More colours
  • Get flag taking working better:
    • player can be seen holding the flag
    • safer flag taking (bulletproof)
    • Timers (only certain amount of time to return it.
    • How the player is stopped - add tag, drop on death and return on death options
    • Allow flags to be passed between players
  • Items:
    • Deco flags
  • Flag finder / some way for a player to locate a flag
  • Awards
  • Add more settings etc
  • Opening and closing teams to new members
  • Use privileges for team_owners
Last edited by rubenwardy on Fri Mar 25, 2016 13:30, edited 22 times in total.
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kaeza
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by kaeza » Post

Very good work with this game.
I hope to see someone host a server with it to see how well it performs in multiplayer.
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by webdesigner97 » Post

kaeza wrote:Very good work with this game.
I hope to see someone host a server with it to see how well it performs in multiplayer.
+1

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by jojoa1997 » Post

webdesigner97 wrote:
kaeza wrote:Very good work with this game.
I hope to see someone host a server with it to see how well it performs in multiplayer.
+1
Yeah me too. +2
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by DeepGaze » Post

jojoa1997 wrote:
webdesigner97 wrote:
kaeza wrote:Very good work with this game.
I hope to see someone host a server with it to see how well it performs in multiplayer.
+1
Yeah me too. +2
make it a 3+
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Mito551
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by Mito551 » Post

guys, i'm making a temporary server, but i need (at least) two team captains. volunteer!

UPD: I have failed to understand how to 'capture' the flag. it won't let me dig it. it's like "you're not part of a team". but i am!
Last edited by Mito551 on Sun Aug 18, 2013 18:34, edited 1 time in total.

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by rubenwardy » Post

Updated

  • Fixed flag disappear bug
  • Expanded /team command
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Mito551
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by Mito551 » Post

Hybrid Dog wrote:I guess I still can't get the enemy's flag.
+1

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rubenwardy
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by rubenwardy » Post

Why not?

You need to be on an opposing team that is at war with the team you are attacking

Just click the flag and a message will come up "team has captured team's flag at (x,y)"

If it says "you are not part of a team!" then one of these conditions is wrong:

Code: Select all

if cf.players and cf.team(team) and cf.player(player) and cf.player(player).team then
Last edited by rubenwardy on Tue Aug 20, 2013 15:07, edited 1 time in total.
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Mito551
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by Mito551 » Post

rubenwardy wrote:Why not?

You need to be on an opposing team that is at war with the team you are attacking

Just click the flag and a message will come up "team has captured team's flag at (x,y)"

If it says "you are not part of a team!" then one of these conditions is wrong:

Code: Select all

if cf.players and cf.team(team) and cf.player(player) and cf.player(player).team then
i still can't.
Last edited by Mito551 on Tue Aug 20, 2013 16:24, edited 1 time in total.

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rubenwardy
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by rubenwardy » Post

Mito551 wrote:
rubenwardy wrote:Why not?

You need to be on an opposing team that is at war with the team you are attacking

Just click the flag and a message will come up "team has captured team's flag at (x,y)"

If it says "you are not part of a team!" then one of these conditions is wrong:

Code: Select all

if cf.players and cf.team(team) and cf.player(player) and cf.player(player).team then
i still can't.
What messages are you getting?

If none, it might be to do with cf.area.get_flag(pos) not returning a result or cf.area.get_flag(pos).team not being defined.
Last edited by rubenwardy on Tue Aug 20, 2013 16:17, edited 1 time in total.
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by Mito551 » Post

i get "you're not part of a team"
i tried making myself a team owner and just a member of a team - nothing helps.

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rubenwardy
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by rubenwardy » Post

Latest version?
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Mito551
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by Mito551 » Post

rubenwardy wrote:Latest version?
now yes. now works. sorry to bother.
Last edited by Mito551 on Tue Aug 20, 2013 17:26, edited 1 time in total.

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by rubenwardy » Post

Updated bug fixes and flag teleport.

Adds a flag tab to team gui.
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by rubenwardy » Post

0.2 Released!

Change log
  • Flag fetching - flags have to be taken back to the attacking player's flag to be captured (option)
  • Flag teleporting
  • More commands
  • Bug fixing
Last edited by rubenwardy on Wed Feb 05, 2014 08:47, edited 1 time in total.
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by Idanwin » Post

Is there any server running this?
This is a signature virus. Add me to your signature so that I can multiply.

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by rubenwardy » Post

Idanwin wrote:Is there any server running this?
Not at the moment, it is still in active development.

I will eventually (maybe in September) run my own City vs City server using this.
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by Jace » Post

rocket items crash your game

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by rubenwardy » Post

That is a problem with kaeza's mod.
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by LandMine » Post

Game Crashes when you try to add an owner to a team, is there a way to do this within the ctf.txt manually?
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by Jace » Post

can the maker make it more stable

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by rubenwardy » Post

LandMine wrote:Game Crashes when you try to add an owner to a team, is there a way to do this within the ctf.txt manually?
You have to set auth=1 on the players table. It might be hard to find though. It'll look like this:

Code: Select all

_[6]{ ['name'] = "landmine", ['team'] = "teamname", ['auth'] = 1}
Try searching for the user name in the file, maybe. I will try and fix that, and fix other bugs.

It needs more stability (this game mode does).

Was there a crash message?
Last edited by rubenwardy on Thu Mar 13, 2014 09:05, edited 1 time in total.
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by rubenwardy » Post

Fixed a bug with /team join player team
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by banninga.j.m » Post

Does this game support more than two teams?

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