GreenDimond wrote:solars wrote:GreenDimond wrote:And yes, everything posted on this topic is free to use. Because anything non-permissive is against the forum rules.
I don't find this point in the forum rules. Where did it say so?
https://forum.minetest.net/viewtopic.php?f=11&t=1271
This is in the Modding section, and outlines the rules for posting mods, which generally applies to all Minetest content on the forum.
Post must contain at least:
...
License of code ...
License of textures and sounds ...
GreenDimond wrote:It is of course courteous to credit the original author, but this is not required.
solars wrote:<snip>
@slobsbucket
This stuff is great, have you ever thought of making a city out of it?
GreenDimond wrote:...and I don't plan to ever license mine or worry about licenses on others.
TumeniNodes wrote:Licenses are not required in this context.
The materials (code & media) used to create these .we files/maps, are already protected by license.
That should put an end to any further doubts on the subject
solars wrote:Since it is here unopposed, that the CC licenses can be ignored for WorldEdit files, I removed all my downloads. And as long this is the case, I will not upload new files here anymore.
Sokomine wrote:solars wrote:Since it is here unopposed, that the CC licenses can be ignored for WorldEdit files, I removed all my downloads. And as long this is the case, I will not upload new files here anymore.
That's a pity. I consider mine CC-BY-SA, even if not explicitly stated. And I think nobody would worry about people taking the worldedit files, loading them in their singleplayer worlds, taking a good look at them there (that's why they are posted here), getting inspired by parts of them, probably including ideas in their own next building...
slopsbucket wrote:ANOTHER EDIT: just compiled and ran Minetest 5.0.0 Dev and got a different result again. All the doors work perfectly normally but the torches behave strangely. Most of the torches on walls stick straight out instead of leaning at an angle, but not all of them. See image below. I'm not going to bother replacing torches, there's too many of them.
Image
GreenDiamond wrote:Not to worry though, there are plenty of great builders that share their builds with the community, so not a huge loss.
GreenDiamond wrote:I for one, like to let the community use my stuff freely, hence why I license my mods as MIT (use it however you wish, do whatever you want, please credit me but you don't have to).
Sokomine wrote:GreenDiamond wrote:Not to worry though, there are plenty of great builders that share their builds with the community, so not a huge loss.
Aehem. Solars is an excellent builder. He's creating amazing and huge cities with just mtg default blocks. That _is_ something. Something that can't be said about all creations in this thread.
Sokomine wrote:If I followed the thread correctly, one poster was annoyed about having to add a license. That's understandable - I felt the same when I released my first mods. And yet...these licenses do serve a purpose. Anyone who doesn't really care can select CC0 (source code licenses do not really fit in here) and be done with it. If the structure is used on a server or elsewhere, the CC-BY part might play a role even if the original poster didn't demand it. It just feels wrong to have someone else claim to have created something.
PEAK wrote:so they fit well together to make villages.
GreenDiamond wrote:In my opinion, licenses are rather useless on Minetest schematics. I can freely download them, modify them, and use them, in whatever way I wish.
GreenDiamond wrote:Can we like, agree that licensing is not too important for Minetest schematics, but if you would like to license something you gotta say so or we are gonna see it as CC0.
Sokomine wrote:GreenDimond* (FTFY) wrote:Can we like, agree that licensing is not too important for Minetest schematics, but if you would like to license something you gotta say so or we are gonna see it as CC0.
Obviously we can't agree as at least Solars and I do not agree.
GreenDimond wrote:I see that as almost hypocritical. I was basing that off of what both of you have already said. Go ahead and license your stuff and we will respect the license. If you don't specify a license, there is none to be had. Pretty simple. Almost common sense, even. T'was my attempt to get this "argument" over with and make everyone happy.
Sokomine wrote:that does indeed call for a new village type for mg_villages
Sokomine wrote:Question is...village_peak or another name? People might expect a village on a mountain top or something similar in that case.
Sokomine wrote:In general the buildings look very much like in mc style. I wonder weather that's caused directly by the texture pack, indirectly by it (=materials that suit well together), or if it's a style on its own.
LMD wrote:CC0 ? No. This would allow all those Android & IOS forks to abuse ALL the GREAT work for their money making purposes...
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