[Modpack] NPC Framework [minetest-npcf] [WIP]

Sokomine
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Re: [Modpack] NPC Framework [minetest-npcf] [WIP]

by Sokomine » Sun Jul 29, 2018 14:19

alcatz wrote:Umm I need Help,I Was Playing In My Server For This Mod,And Out Of Nowhere A Bunch Of Headless White Men Started Following Me,They Did No Damage And I One-Shotted Them, But They Kept Spawning

That's most likely the hostile npc. He bugged in my installation as well. I think it's the npcf_mob mob. Try to remove the folder and see if the white things go away or turn into unkown moving blocks.

(If in doubt, write in small letters instead of capital letters in English. Fits in more cases than capitals.)
A list of my mods can be found here.
 

alcatz
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alcatz
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In-game: alcatz

Re: [Modpack] NPC Framework [minetest-npcf] [WIP]

by alcatz » Sun Jul 29, 2018 18:21

this is the texture of the weird guys
npcf_mob_skin.png
(1.82 KiB) Not downloaded yet
idk what to put
 

Sokomine
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GitHub: Sokomine

Re: [Modpack] NPC Framework [minetest-npcf] [WIP]

by Sokomine » Sun Jul 29, 2018 18:58

alcatz wrote:this is the texture of the weird guys

That's him, yes. Just delete the folder npcf_mob. If you want hostile mobs, try one of the mobs_redo based versions. The other mobs in here still work to a degree (at least I got them running) although this has been moved to old mods.
A list of my mods can be found here.
 

alcatz
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Re: [Modpack] NPC Framework [minetest-npcf] [WIP]

by alcatz » Sun Jul 29, 2018 20:30

I disabled it inside of the configure menu
idk what to put
 

pavz36
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Re: [Modpack] NPC Framework [minetest-npcf] [WIP]

by pavz36 » Tue Sep 04, 2018 18:28

Hello,
I report error:
It hapenned when Builder NPC tried to build any structure, especially any house from instabuild mod. He builds part of it and then error occur. After reloading the game, the possibility to continue building is here, but an error will occur again.

I have version 0.4.17 on Linux Mint 18.2 Cinnamon 64-bit. Mod NPC Framework updated today (0.2.0).

Error is:

AsyncErr: ServerThread::run Lua: Runtime error from mod 'npcf_builder' in callback luaentity_Step(): ...minetest/mods/minetest-npcf-master/npcf_builder/init.lua:281: attempt to index a nil value
stack traceback:
...minetest/mods/minetest-npcf-master/npcf_builder/init.lua:281: in function '
on step'
.../pavel/.minetest/mods/minetest-npcf-master/npcf/npcf.lua:244: in function <
.../pavel/.minetest/mods/minetest-npcf-master/npcf/npcf.lua:239>

Instabuild dependency is worldedit modpack, from which worldedit_brush is not possible to play with, because it requires a suitable version of 0.4.16-dev/0.5.0-dev that includes support for minetest.raycast() (since 7th July 2017)
 

RodTheEvil
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Re: [Modpack] NPC Framework [minetest-npcf] [WIP]

by RodTheEvil » Wed Apr 10, 2019 15:43

I spawn a few to test it, but now i want them to be gone (since i spawn them in a wrong area), but im not being able to kill them, i hit them and nothing happen, how can i make the npc go away?
 

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