[Mod] More mesecons [0.2] [moremesecons]

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minermoder27
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[Mod] More mesecons [0.2] [moremesecons]

by minermoder27 » Mon Nov 25, 2013 19:55

More mesecons mod

stuff:
blocks of wood, tree, dirt and dirt with grass that emit mesecon power when you stand on them
blocks of wood, tree, dirt and dirt with grass that act like mese blocks
dispensers and placers

crafts: mesecon sensor wood: wood above pressure plate
crafts: mesecon sensor tree: tree above pressure plate
crafts: mesecon sensor dirt: dirt above pressure plate
crafts: mesecon sensor dirt with grass: dirt with grass above pressure plate or grass above mesecon sensor dirt (craft by kaeza)

github: https://github.com/minermoder27/minetest-moremesecons
download: https://github.com/minermoder27/minetest-moremesecons/archive/master.zip

CREDITS: some of the code comes from the mesecons mod and pipeworks mod.
Last edited by minermoder27 on Wed Dec 18, 2013 02:11, edited 1 time in total.
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by DeepGaze » Tue Dec 10, 2013 17:31

nice are any more blocks planned?
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by minermoder27 » Tue Dec 10, 2013 18:10

I was thinking about some blocks that can be powered like mese blocks.

If you have any ideas please tell me.
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by DeepGaze » Tue Dec 10, 2013 19:05

before you had published this mod I wrote:
[spoiler= Quote:DeepGaze] a few ideas
= Scuba: an item that when in hot-bar you are able to swim without drowning
= morecons: extention for mesecons that has more blocks; more pistons(dual block mover),twister(swaps one block for another) and ear(hears the placers commands and waits for a preselected one)
= rent: you buy houses for a certain time(uses mintest time format)
= light bridge:when on sends a laser and forms a bridge if a square is made
= tophat: hotbar item that generates a clone of player and when clicked with clone out you switch places(if clone clicked hides in hat)
= the door:a block stores locations and makes a link to a special teleporting door(destoys disconnected doors if chose)
= blockbomb: blockspecific bomb
thankyou[/spoiler]
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by kaeza » Tue Dec 10, 2013 19:32

minermoder27 wrote:crafts: mesecon sensor dirt with grass: dirt with grass above dirt with grass

Dirt with grass is only obtainable via creative mode or /give or /giveme. Would be nice to provide an alternate recipe.
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by minermoder27 » Tue Dec 10, 2013 23:53

How else should you craft it?
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kaeza
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by kaeza » Wed Dec 11, 2013 00:01

minermoder27 wrote:How else should you craft it?

Maybe one dirt sensor + one grass = one dirt with grass sensor.
Another option could be to make an ABM to turn dirt sensors into dirt with grass sensors much like the game does with dirt.
Last edited by kaeza on Wed Dec 11, 2013 00:02, edited 1 time in total.
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by minermoder27 » Wed Dec 11, 2013 06:09

kaeza wrote:
minermoder27 wrote:How else should you craft it?

Maybe one dirt sensor + one grass = one dirt with grass sensor.
Another option could be to make an ABM to turn dirt sensors into dirt with grass sensors much like the game does with dirt.


Nice idea.

Maybe grass on dirt.
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by minermoder27 » Wed Dec 11, 2013 19:58

Added your idea.
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by falsegrayburger » Sat Dec 14, 2013 09:40

Please Mesecons pressure block
1x1 pressure plate
 

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by minermoder27 » Sun Dec 15, 2013 01:32

I've already done that.
minermoder27 wrote:stuff:
blocks of wood, tree, dirt and dirt with grass that emit mesecon power when you stand on them
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Buildtest
 

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by falsegrayburger » Sun Dec 15, 2013 01:51

Wouldslip throughwhenI gottoitI
 

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by minermoder27 » Wed Dec 18, 2013 02:11

On the first version you could not stand on pressure plates. This has been fixed.
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Re: [Mod] More mesecons [0.2] [moremesecons]

by bbaez » Sun Jul 19, 2015 20:43

Hi,

I am not sure if this mod is still being supported, but I got the following error:

Code: Select all
09:27:13: ACTION[ServerThread]: KHWANDEE75 places node cannons:ship_stand_with_cannon_mithril at (80,20,37)
09:27:13: ACTION[ServerThread]: facedir: 0
09:27:16: ACTION[ServerThread]: KHWANDEE75 digs cannons:ship_stand at (80,20,37)
09:29:12: ACTION[ServerThread]: KHWANDEE75 places node moremesecons_pressureplates:pressure_plate_cobble_off at (82,20,37)
09:29:12: WARNING: Undeclared global variable "PRESSURE_PLATE_INTERVAL" accessed at ..../mods/moremesecons/moremesecons_pressureplates/init.lua:72
09:29:12: ERROR[main]: ERROR: An unhandled exception occurred: error in error handling
09:29:12: ERROR[main]: stack traceback:
09:29:12: ERROR[main]:  [C]: in function 'add_node'
09:29:12: ERROR[main]:  ...minetest-0.4.12-neuromancer/bin/../builtin/game/item.lua:276: in function <...minetest-0.4.12-neuromancer/bin/../builtin/game/item.lua:191>

In thread 7f7bd00e97c0:
/home/aa0001/minetest/minetest-0.4.12/src/main.cpp:882: int main(int, char**): Assertion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD 7f7bc30ed700:
#0  virtual void* CurlFetchThread::Thread()
DEBUG STACK FOR THREAD 7f7bd00e97c0:
#0  int main(int, char**)
(Leftover data: #1  Dedicated server branch)
(Leftover data: #2  virtual void ServerMap::save(ModifiedState))
(Leftover data: #3  void ItemStack::serialize(std::ostream&) const)
 

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Re: [Mod] More mesecons [0.2] [moremesecons]

by bbaez » Sun Jul 19, 2015 21:08

I think the following replacement has to be completed on lines 72 and 95.

Code: Select all
PRESSURE_PLATE_INTERVAL
needs to be replaced with
Code: Select all
mesecon.setting("pplate_interval", 0.1)


UPDATE: Looks like the replacement solved this issue.
Last edited by bbaez on Tue Jul 21, 2015 06:35, edited 1 time in total.
 

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Re:

by Hybrid Dog » Mon Jul 20, 2015 18:21

DeepGaze wrote:= light bridge:when on sends a laser and forms a bridge if a square is made

Do you mean using very many optical tweezers which make the molecules more quiet that air on the place is frozen and sam can walk on it?

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Re: [Mod] More mesecons [0.2] [moremesecons]

by bbaez » Tue Jul 21, 2015 06:38

Now the following error has occurred. Looked at the code and not sure how to troubleshoot this one.

Code: Select all
02:10:09: ACTION[ServerThread]: KHWANDEE75 places node moremesecons_pressureplates:pressure_plate_cobble_off at (76,2,128)
02:10:10: ERROR[main]: ERROR: An unhandled exception occurred: ....4.12-neuromancer/bin/../mods/mesecons/mesecons/util.lua:140: attempt to perform arithmetic on field 'x' (a nil value)
02:10:10: ERROR[main]: stack traceback:
02:10:10: ERROR[main]:  ....4.12-neuromancer/bin/../mods/mesecons/mesecons/util.lua:140: in function 'addPosRule'
02:10:10: ERROR[main]:  ..../mods/moremesecons/moremesecons_pressureplates/init.lua:22: in function <..../mods/moremesecons/moremesecons_pressureplates/init.lua:13>

In thread 7f37c3d2f7c0:
/home/aa0001/minetest/minetest-0.4.12/src/main.cpp:882: int main(int, char**): Assertion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD 7f37b6d64700:
#0  virtual void* CurlFetchThread::Thread()
DEBUG STACK FOR THREAD 7f37c3d2f7c0:
#0  int main(int, char**)
(Leftover data: #1  Dedicated server branch)
(Leftover data: #2  virtual void ServerMap::save(ModifiedState))
(Leftover data: #3  void Server::step(float))


Looks like a player placed the pressure plate on a streets mod asphalt street that has water underneath it if that helps.
 

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Re: [Mod] More mesecons [0.2] [moremesecons]

by bbaez » Tue Jul 21, 2015 06:48

I am not loading moremesecons_pressureplates since they seem to be a duplicate of what is provided in mesecons. Please confirm if this is true.

Thanks!
 

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Re: [Mod] More mesecons [0.2] [moremesecons]

by SAMIAMNOT » Sun Jul 26, 2015 00:35

Sweet! Will test.
Can you please release some screenshots?
I test mines.
 

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Re: [Mod] More mesecons [0.2] [moremesecons]

by bbaez » Tue Aug 04, 2015 17:52

Hi,

I have attached a file with screenshots showing with the following true or false:
Code: Select all
load_mod_moremesecons_pressureplates = false


FALSE
moremesecons-pressureplates-off.png
Off
(249.04 KiB) Not downloaded yet


TRUE
moremesecons-pressureplates-on.png
On
(230.25 KiB) Not downloaded yet

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Re: [Mod] More mesecons [0.2] [moremesecons]

by Diamond knight » Fri Aug 07, 2015 17:07

maybe there could be a mesecon flamethrower crafted with steel, a mesecon, and flint and steel from fake fire mod
The IMPERIVM FERRVM shall once more blossom!
viewtopic.php?f=3&t=20851

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