[modpack] Tron realm [tronrealm][0.1.2]

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Novacain
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[modpack] Tron realm [tronrealm][0.1.2]

by Novacain » Tue Feb 18, 2014 05:54

This modpack adds a full tron-style realm to minetest. it utilizes PilzAdam's nether mod, my tronblocks mod, and a mapgen made by paramat.


tronblocks:
https://forum.minetest.net/viewtopic.php?id=8556 adds a large number of blocks to create a tron type world, divided into four colors to represent the different factions.
depends:default, dye
Individual download
license: MIT public license

tronportal (nether):
https://forum.minetest.net/viewtopic.php?id=5790 A portal system devised by PilzAdam to create a nether, and is currently the easiest way (aside from teleporting) to travel to a realm. the portal is 4 nodes wide, and 5 nodes high, with the center hollowed out. right click with a tron bit (which may be uncraftable on some servers to prevent portal greifing) to activate the portal.
Individual download
depends: tronblocks for tronportal, default for nether
license: WTFPL

thegrid:
this mapgen was created by paramat for this modpack, and as such doesn't have a thread. it creats an area 960x960 nodes, divided into 4 240x240 sections. each subsection is 3 chunks square, and can be easily modified in the init.lua file for it.
Individual download
depends: tronblocks
license: WTFPL

download

github

+ screenshots


0.1.0: release
0.1.1: texture fix in the tronblocks mod
0.1.2: tron glass added
Last edited by Novacain on Tue Jan 24, 2017 20:07, edited 2 times in total.
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My Tronrealm modpack
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hoodedice
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by hoodedice » Tue Feb 18, 2014 08:46

Nice going Novocain! Your mod is truly epic!
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
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Novacain
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by Novacain » Tue Feb 18, 2014 15:31

hoodedice wrote:Nice going Novocain! Your mod is truly epic!


Thanks. The real credit should go to PilzAdam and paramat for the nether and mapgen. creating nodes is easy.
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My Tronrealm modpack
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Novacain
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by Novacain » Wed Feb 19, 2014 21:49

update: texture fix

update: tron glass added
Last edited by Novacain on Wed Feb 19, 2014 22:48, edited 1 time in total.
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My Tronrealm modpack
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Enke
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by Enke » Thu Feb 20, 2014 02:29

Never was a fan of tron, but a very neat mod nonetheless!
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by crystaldynamic » Thu Feb 20, 2014 03:43

Cool! :)
Hi I am crystaldynamic! ¡Congratulations, you are in my profile!
I am fan of this games: The Legend Of Zelda(the BEST :3), Minecraft, Minetest , Assasins Creed , Far Cry, Call of Duty, BuildandShoot , Grand Theft Auto.
 

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by police365 » Wed Feb 26, 2014 20:28

perfeito mod que vc fez mais acho que falta alguns minerio dentro dele
 

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by Sokomine » Wed Feb 26, 2014 20:53

The tron blocks are very decorative. Unfortionately, crafting them is a bit tiresome as some blocks require quite a lot of crafting - which isn't so nice on a slower server. Perhaps you could add a machine where blocks are put in, the desired texture is selected, and blocks are turned into that? Like my circular saw or colormachine (just simpler).
A list of my mods can be found here.
 

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Novacain
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by Novacain » Thu Feb 27, 2014 23:49

good point Soko. Unfourtunately, I don't fully understand the minetest API, and have pretty much no idea of how to do that. One thing I was thinking of is to have several crafting "lines." it would make it so you wouldn't have to craft the same block quite so much, but you don't have to craft something else to get the design you want. The biggest issue is I have almost no idea how to make something like that.
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by philipbenr » Fri Feb 28, 2014 01:28

Sokomine wrote:The tron blocks are very decorative. Unfortionately, crafting them is a bit tiresome as some blocks require quite a lot of crafting - which isn't so nice on a slower server. Perhaps you could add a machine where blocks are put in, the desired texture is selected, and blocks are turned into that? Like my circular saw or colormachine (just simpler).

Novacain wrote:good point Soko. Unfourtunately, I don't fully understand the minetest API, and have pretty much no idea of how to do that. One thing I was thinking of is to have several crafting "lines." it would make it so you wouldn't have to craft the same block quite so much, but you don't have to craft something else to get the design you want. The biggest issue is I have almost no idea how to make something like that.


In the castles mod, Dan Duncombe put in an auto-crafter. You put in the materials at the left side, shape the recipe in the middle and out comes the product on the right side.
“Would it save you a lot of time if I just gave up and went mad now?”

“I'd far rather be happy than right any day.”

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