[Mod] Overgeneration mapgen [0.1.2] [overgen]

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paramat
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[Mod] Overgeneration mapgen [0.1.2] [overgen]

by paramat » Wed Mar 26, 2014 06:43

Image


Download, rename 'overgen' https://github.com/paramat/overgen/archive/master.zip
Browse code https://github.com/paramat/overgen

overgen 0.1.2 by paramat
For latest stable Minetest back to 0.4.8
Depends default
Licenses: code WTFPL

Fly then teleport to y = 7000, fly up or down to find the surface.
Generation time per chunk 0.5 - 1 second.
A simplified mapgen similar to 'stability' and 'noise23' for my experiments in vertical overgeneration, it is also a tutorial on perlinmap overgeneration, and a simple mapgen framework to use as a starting point for your own mapgens.
Last edited by paramat on Tue Apr 01, 2014 01:16, edited 1 time in total.
 

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by paramat » Wed Mar 26, 2014 22:03

Hey cool, and i haven't even explained it yet :) It's actually versy similar to the stability and noise23 mods.

Version 0.1.1 Bugfixes, dummy stone, no surface node underwater
The default:stone was somehow triggering MT's own mapgen to add grass and trees.
Last edited by paramat on Wed Mar 26, 2014 22:06, edited 1 time in total.
 

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by paramat » Fri Mar 28, 2014 02:11

Version 0.1.2
If the chunk below is generated, 'get node' is used to scan it's top layer of nodes,
if not generated, overgeneration of the perlinmap is used to calculate what will be in it's top layer.
A few areas of unstable sand remain when generating chunks downwards, but these are fun to collapse.
 

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by paramat » Tue Apr 01, 2014 01:16

Screenshot removed.
Last edited by paramat on Sun Feb 15, 2015 23:06, edited 2 times in total.
 

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by Enke » Tue Apr 01, 2014 02:49

Hopefully, the great idea machine that is Paramat will not wear down....
Lush8
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