[Mod] Factory [0.5.0.1] [factory]

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LemonLake
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[Mod] Factory [0.5.0.1] [factory]

by LemonLake » Post

Image
This is a (currently) small mod working towards the automation of certain processes. You can move items onto a belt, take them off if you wish and they can go into a chest. As well as this, you can smelt things more efficiently with industrial furnaces and automatically move them to a chest with pneumatic takers!

Items + Recipes
Spoiler
Image
Image
Image
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Image(courtesy of cx384)
Image(courtesy of NyankoSensei; now that's what I call a factory)
Code & Texture License: WTFPL
Minetest Version Tested: 0.4.10-2f170a6 (v0.5)
Dependencies: None
Recommended: pipeworks, mesecons

View the mod on Bitbucket!

Download Link:
Get the latest download at Bitbucket! (rename the folder)
v0.5.0.1 (14/09/2014) http://lemonlake.nuclearstorm.net/facto ... actory.zip (Bitbucket Mirror, always at latest commit, Dropbox Mirror)
Spoiler
Spoiler

Code: Select all

v0.5.0.1: Vacuum bugfix
v0.5: New nodes: Portable tanks, fans, vacuums, swapper, miner, upgraded miner
    + Conveyor Belt movement is now smoother
    + Added more crafting components as well as a use for tree sap
    + Mesecons support on most machines
    + Organization, optimization and various bugfixes
    + And more!
v0.4: Adds compressors, factory bricks, settings, new takers and various bugfixes.
v0.3: Adds queued pneumatic takers, gold gears, removed some debugging.
v0.2: Adds industrial furnaces, smoke tubes and pneumatic takers. Minor updates to other things. Also a gear for crafting.
v0.1: Initial Release.
Code/textures by LemonLake
Various other pieces of code credited in the source
Moral support and ideas from nman3600
Last edited by LemonLake on Sat Nov 07, 2015 15:48, edited 24 times in total.

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nman3600
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Re: [Mod] Factory [0.1] [factory]

by nman3600 » Post

This is amazing!

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Re: [Mod] Factory [0.1] [factory]

by asie » Post

Yes. I love you. Adding to my game as soon as I wake up tomorrow.

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LemonLake
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Re: [Mod] Factory [0.1] [factory]

by LemonLake » Post

asie wrote:Yes. I love you. Adding to my game as soon as I wake up tomorrow.
Awesome! There's a new update coming out soon that adds an arm that can take things out of furnaces and chests, and maybe even an industrial furnace.

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Topywo
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Re: [Mod] Factory [0.1] [factory]

by Topywo » Post

I'll need to try it out soon, but from what I can see for now, it looks very promising.

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LemonLake
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Re: [Mod] Factory [0.1] [factory]

by LemonLake » Post

Image

Version 0.2 is released! A few tweaks to existing items, as well as a gear for crafting, pneumatic takers, smoke tubes and industrial furnaces!

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nman3600
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Re: [Mod] Factory [0.1] [factory]

by nman3600 » Post

LemonLake wrote:Image

Version 0.2 is released! A few tweaks to existing items, as well as a gear for crafting, pneumatic takers, smoke tubes and industrial furnaces!
Perfect a new update good job!

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Re: [Mod] Factory [0.2] [factory]

by LemonLake » Post

Minor update released, fixing a bug where the industrial furnace background would not load correctly. As it's such a small update, I've just replaced the file. Download link is the same as before.

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Re: [Mod] Factory [0.3] [factory]

by LemonLake » Post

Image
Version 0.3 is released! Another gear for you to craft and queued pneumatic movers in event that there's no room for your items.

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nman3600
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Re: [Mod] Factory [0.3] [factory]

by nman3600 » Post

0.3 YES PERFECT

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Krock
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Re: [Mod] Factory [0.3] [factory]

by Krock » Post

+1
Very nice
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>

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Re: [Mod] Factory [0.3] [factory]

by LemonLake » Post

Thanks for the feedback, everybody! v0.4 may be coming soon!

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Re: [Mod] Factory [0.3] [factory]

by Evergreen » Post

+1 looks awesome.

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Re: [Mod] Factory [0.4] [factory]

by LemonLake » Post

Image
v0.4 is now out! A new machine called a Compressor is added, which can be used to make some bricks for decoration, and will be a key element to alternative power sources in future versions! As well as this, there are now faster takers, and a major bugfix where takers would not drop out items from containers when there was just one to remove.

Have fun!

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Re: [Mod] Factory [0.4] [factory]

by Rick2 » Post

This is a complete rip off of Pipeworks

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Re: [Mod] Factory [0.4] [factory]

by Evergreen » Post

Rick2 wrote:This is a complete rip off of Pipeworks
No. Just no.

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Re: [Mod] Factory [0.4] [factory]

by Vazon » Post

Evergreen wrote:
Rick2 wrote:This is a complete rip off of Pipeworks
No. Just no.
I'm sorry but if you look at pipeworks it does the exact same thing, there is nothing different besides different things to craft to the same the pipes do and add a few fancy things that are already in the default game.

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Re: [Mod] Factory [0.4] [factory]

by philipbenr » Post

I like this mod, and almost better than pipeworks, mainly because this mod (hopefully) has more to come than just this. Don't let negative feedback keep you down is what I say. Take it and improve your work.

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Re: [Mod] Factory [0.4] [factory]

by asie » Post

Vazon wrote:
Evergreen wrote:
Rick2 wrote:This is a complete rip off of Pipeworks
No. Just no.
I'm sorry but if you look at pipeworks it does the exact same thing, there is nothing different besides different things to craft to the same the pipes do and add a few fancy things that are already in the default game.
Wrong community. We don't hate on ripoffs here, because innovation is based on combining ideas from different sources in a new way. This is exactly what this mod does. Go back to the Minecraft Forums.

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Re: [Mod] Factory [0.4] [factory]

by Krock » Post

This mod doesn't transport items in tubes - it uses an assembly line!
It's not a ripoff, it's an alternative or even extention (?)!
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>

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Re: [Mod] Factory [0.4] [factory]

by hoodedice » Post

Don't blame anyone for "stealing" a mod unless you have checked the mod codes and textures; Again, this is mostly irrelevant here, as all mods are open-source, and all one needs to do is give credit. This is a free culture environment, you are free to do whatever you like to.

Also, please don't bash people who have wronged; asie, I do understand where you are coming from, but in a way, we do hate it when someone steals code and does bad stuff with it.
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build

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Re: [Mod] Factory [0.4] [factory]

by Vazon » Post

asie wrote:
Vazon wrote: I'm sorry but if you look at pipeworks it does the exact same thing, there is nothing different besides different things to craft to the same the pipes do and add a few fancy things that are already in the default game.
Wrong community. We don't hate on ripoffs here, because innovation is based on combining ideas from different sources in a new way. This is exactly what this mod does. Go back to the Minecraft Forums.
I'm not hating on this mod, I'm just showing ricks point before you all blow up in his face. So stop getting angry, he's just stating his opinion.

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Re: [Mod] Factory [0.4] [factory]

by LemonLake » Post

hoodedice wrote:Don't blame anyone for "stealing" a mod unless you have checked the mod codes and textures; Again, this is mostly irrelevant here, as all mods are open-source, and all one needs to do is give credit. This is a free culture environment, you are free to do whatever you like to.

Also, please don't bash people who have wronged; asie, I do understand where you are coming from, but in a way, we do hate it when someone steals code and does bad stuff with it.
I'm with hoodedice on this one, everybody. Thank you for the feedback, though.

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Re: [Mod] Factory [0.4] [factory]

by rubenwardy » Post

This looks very nice.

As for the pipeworks discussion, the pipeworks code is outdated. It needs to be rewritten. Currently it is impossible to extend pipeworks in another mod. Bring on the 'rip-offs', if it actually wakes the pipeworks developers up, or contributes a better version.
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Re: [Mod] Factory [0.4] [factory]

by the_rouge_pilot » Post

Whenever I use the industrial furnace, the game crashes. No error code.

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