[Mod] Protector Redo [2.9] [protector]

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FreeGamers
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Re: [Mod] Protector Redo [2.8] [protector]

by FreeGamers » Wed Jul 03, 2019 19:55

I'm aware of the bottom left text. Its a nice function and works well.

When I first started playing this game in a server, it had protection_redo and the only way to figure out a build radius was to figure out where the server stopped giving the "This area is protected message". I think I may have been unaware of the text in the bottom left at the time, But some visual indication of the area would have been helpful, I suppose.

I used to play Minecraft and there was a GriefProtection mod that would show the highlighted area of builds as light blocks that would outline the 2d are that was protected.
 

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Re: [Mod] Protector Redo [2.8] [protector]

by Jhalman » Thu Jul 18, 2019 17:15

Hay i got a question

I need to have the blocks Unbreakable until a Protection block is placed and then the owner of that protection block can break the blocks as normal

Is this possible if so do you know how i can do it?
 

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Re: [Mod] Protector Redo [2.8] [protector]

by Lone_Wolf » Thu Jul 18, 2019 19:38

Jhalman wrote:Hay i got a question

I need to have the blocks Unbreakable until a Protection block is placed and then the owner of that protection block can break the blocks as normal

Is this possible if so do you know how i can do it?

'unbreakable' as in 'you can't dig' or 'you can't start to dig'?
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Re: [Mod] Protector Redo [2.8] [protector]

by Jhalman » Thu Jul 18, 2019 19:56

Lone_Wolf wrote:
Jhalman wrote:Hay i got a question

I need to have the blocks Unbreakable until a Protection block is placed and then the owner of that protection block can break the blocks as normal

Is this possible if so do you know how i can do it?

'unbreakable' as in 'you can't dig' or 'you can't start to dig'?

both would work

i am making a plot world server and new players can just break the blocks in a unprotected plot so if i could make then blocks unbreakable then the plot could not get griefed until it was protected
 

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Re: [Mod] Protector Redo [2.8] [protector]

by auouymous » Thu Jul 18, 2019 23:25

Jhalman wrote:if i could make then blocks unbreakable then the plot could not get griefed until it was protected


What is to stop them from placing a protector, griefing the plot, picking up the protector and moving on to the next plot?
 

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Re: [Mod] Protector Redo [2.8] [protector]

by Jhalman » Fri Jul 19, 2019 09:45

TenPlus1 wrote:Yeah, sounds problematic, am sure there are actual plot mods available that are tailored to just that.

viewtopic.php?f=9&t=19915&hilit=protected+plot

viewtopic.php?f=9&t=22422&hilit=protected+plot


the first link would be ideal but does not work in MT 5
the second link i am not sure how this could be of any use to me in this situation
 

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Re: [Mod] Protector Redo [2.8] [protector]

by Jhalman » Fri Jul 19, 2019 09:59

And the fact that the mod owner of the first link says this about it

"But this mod is very broken. You shouldn't use it on servers. When you play private with your family it's ok. I need to update the mod first. There are to much bugs in the current version. I already started, but there are other mods and ideas, I want to follow first."
 

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Updated to version 2.9

by TenPlus1 » Fri Jul 19, 2019 11:55

- Added MineClone2 support with alternative recipes
 

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Re: [Mod] Protector Redo [2.9] [protector]

by universales » Tue Feb 04, 2020 15:01

Hi.
I'm a beginner in this, but ...
Could you add the Spanish language?
I could collaborate on that, in fact I tried, but the mod does not translate.
Don't you have to create an "es.po" file in "/locale/" to load the language?
By the way, would it be possible in mineclone 2 to put the same graphical interface (white background and sites for objects) in the chests menu?
regards
 

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