[mod] Skytest [0.1] [skytest]

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minermoder27
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[mod] Skytest [0.1] [skytest]

by minermoder27 » Wed Jun 11, 2014 20:45

Skytest: skyblock improvement mod.

Skytest is a mod designed to allow the collection of resources on skyblocks. You begin by making a hammer. Punch stone/cobblestone with it, and it will break into gravel. Punch it again, and it will turn into sand. Punch gravel of sand with a sieve, and you have a chance of collecting coal, mese, diamonds, or (if you have itest) metal dusts.

DOWNLOAD:
Github: https://github.com/minermoder27/minetest-skytest
Download: https://github.com/minermoder27/minetest-skytest/archive/master.zip

DEPENDS:
Mesecons
BuildTest

RECOMENDS:
Industrial Test

LICENCE:
Apache licence

CRAFTING:
M = material, so wood, stone, steel, diamond and mese
S = stick
Sieve:
S S S
X. X
X X X

Hammer:
X X X
X S X
S
 

Sokomine
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Re: [mod] Skytest [0.1] [skytest]

by Sokomine » Thu Jun 12, 2014 01:58

Sounds good. I've started writing a very simple skyplatform mod (not a mapgen - only a platform in the sky that can be extended in all four directions whenever needed) as a flat area to build on in otherwise more intresting mapgen worlds. A way to achieve ores could be useful.
 

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minermoder27
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Re: [mod] Skytest [0.1] [skytest]

by minermoder27 » Thu Jun 12, 2014 20:53

I think that it is good for this type of thing. I think I'll remove the dependace on buildcraft., and only have the auto activator usable/craftable if you have build craft. Also, if you don't have itest, it will give you ore instead of dust.
 

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RSLRedstonier
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Re: [mod] Skytest [0.1] [skytest]

by RSLRedstonier » Thu May 11, 2017 00:36

Don't know if this is still active but I barowd the hammer texture to your mod.
I am using them in my sub game "SKYFACTORY" wich will be for release soon.
and no I didn't steal your mod name I just came up with the same one.
"A programmer is just a tool which converts caffeine into code"

try out my skytest mod always being updated!
https://forum.minetest.net/viewtopic.php?f=9&t=17568
 

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minermoder27
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Re: [mod] Skytest [0.1] [skytest]

by minermoder27 » Thu May 11, 2017 00:43

Oh, feel free to use assets from any of my mods. Most of them are license under the Apache 2.0 license, so you use them if you mention me somewhere.
 

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RSLRedstonier
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Re: [mod] Skytest [0.1] [skytest]

by RSLRedstonier » Sat May 13, 2017 01:43

--removed--
"A programmer is just a tool which converts caffeine into code"

try out my skytest mod always being updated!
https://forum.minetest.net/viewtopic.php?f=9&t=17568
 

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GamingAssociation39
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Re: [mod] Skytest [0.1] [skytest]

by GamingAssociation39 » Wed Jun 14, 2017 13:21

Ain't this basically ex Nihilo mod from Minecraft and if so could u try 2 add the silkworm to be able to get string?

--Nevermind--
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