[Mod] Watering Can [1.4] [wateringcan]

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Wuzzy
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[Mod] Watering Can [1.4] [wateringcan]

by Wuzzy » Post

This mod adds a watering can to minetest which you can use to make some blocks wet. :-)
Currently optionally supported are the mods “farming” (Minetest Game) and Pedology.
+ Spoiler
To use a watering can, you have to first fill it up. Rightclick with it on water.
Your watering can is now full. To use it, you have to rightclick on a node which can be made wet.
You can use the watering can 24 times, then you have to fill it up again.
The watering can uses the “tool wear” bar to indicate how much water is left.
The watering can itself does not wear off and does not get destroyed by usage (it just becomes empty).

For the Farming mod, you can use the watering can on soil to wetten it.
For the Pedology mod, you can increase the wetness level of ground blocks by 1, but the maximum wetness you can reach is 2 to avoid creating mud lakes only with a watering can. ;-)

Anything else currently can’t become wet; you’d simply waste your water. ;-)

Download 1.4: here (or from the Content DB)

Git project page: here

Optionally depends on:
  • farming (part of Minetest Game) (for watering support)
  • Pedology (for watering support)
  • doc_items (for item documentation)
  • default (for crafting)
  • bucket (for crafting)
However, you should load at least one of farming or pedology, otherwise you have nothing to use your watering can on.

Mandatory dependencies: None!
Works in Minetest 5.0.0 or later.

License for everything: MIT License

Screenshot of watering can in action:
Image
Last edited by Wuzzy on Fri May 03, 2019 12:17, edited 12 times in total.

kerikter4of7
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Re: [Mod] Watering Can [1.0] [wateringcan]

by kerikter4of7 » Post

The recipe could be

Code: Select all

[ ][ ][*]
[*][ ][*]
[*][*][*]
What to use is up to you - I'd go with a wood/plank myself, stone would be a bit heavy, metal would last longer? I know it's a habit to use mese in mod recipes but for organic play it makes things a bit tedious. Perhaps include the steel mod as a requirement for something beyond the wood?

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Re: [Mod] Watering Can [1.0] [wateringcan]

by Krock » Post

Nice idea :)
I'd like a crafting recipe which uses a bucket in it - buckets are similar to watering cans
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>

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Re: [Mod] Watering Can [1.0] [wateringcan]

by Sokomine » Post

Nice! Using a watering can is more fun than having random water sources in/around the field.

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Re: [Mod] Watering Can [1.0] [wateringcan]

by wilkgr76 » Post

kerikter4of7 wrote:The recipe could be

Code: Select all

[ ][ ][*]
[*][ ][*]
[*][*][*]
What to use is up to you - I'd go with a wood/plank myself, stone would be a bit heavy, metal would last longer? I know it's a habit to use mese in mod recipes but for organic play it makes things a bit tedious. Perhaps include the steel mod as a requirement for something beyond the wood?
Plastic (if homedecor is installed, don't define your own plastic, but use homedecor's. Otherwise, define your own)
N/A

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Re: [Mod] Watering Can [1.0] [wateringcan]

by KCoombes » Post

Krock wrote:Nice idea :)
I'd like a crafting recipe which uses a bucket in it - buckets are similar to watering cans
+1 - any recipe that uses a crafted item is a plus in my book

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Re: [Mod] Watering Can [1.0] [wateringcan]

by BBmine » Post

I made a crafting recipe! Here it is.
Attachments
wateringcan.zip
(3.75 KiB) Downloaded 80 times

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Wuzzy
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Version 1.1 released!

by Wuzzy » Post

Version 1.1 released!

- Crafting recipes added, inspired by BBmine's suggestion
- Watering can now makes a simple watering sound when used
- screenshot.png added
- README.md file updated

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Wuzzy
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Version 1.2. released!

by Wuzzy » Post

Version 1.2. released!

Updates:
- Fix mod not working with intllib and mod security enabled at once
- Compability for new Documentation System 0.7.0

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Version 1.3 released!

by Wuzzy » Post

Version 1.3 released!

Updates:
- Compability with Help modpack version 1.0.0
- Fix some outdated texts

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Re: [Mod] Watering Can [1.4] [wateringcan]

by SFENCE » Post

I have added support for Hades Revisited into this mod and add global lists, which can other mods use to extend the functionality of the watering can (add more wettable nodes/groups).
This version is aviable in my branch sfence_make_extendable.
Can you please merge it into your repository and update the version of the watering can in contentDB?
cdb_3P0AYqjEIn68

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