[Mod] Cracked Stone [0.1.1] [crackedstone]

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oOChainLynxOo
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[Mod] Cracked Stone [0.1.1] [crackedstone]

by oOChainLynxOo » Fri Jul 11, 2014 07:47

Boy, it's been a while since I messed around in Lua, but I have chugged out another mod. This time it is sort of a mod for decorative purposes.

Ladies and gentleman, I present to you, the cracked stone mod.
It is the uneven cracked up stone you see in a lot of modern houses.

Example: Image
How to you craft this, you may ask? Well, feast your eyes upon this: Image

I made the texture by messing around with either the desert cobble or regular cobble (I can't remember since I built this mod in the wee hours of the night lel.)

The license is WTFPL. No dependencies on non-default mods.
Download it here | https://www.dropbox.com/sh/l97cs70ioc9rc9m/AAATBNeiQ1IsXfPz0oeoLyOLa
Browse the code | https://github.com/oOChainLynxOo/crackedstone

If you come across anything wrong with the mod, please let me know!

Bugs with 0.1.0: You could eat the stone and find it underground. Updated to 0.1.1.
Last edited by oOChainLynxOo on Fri Jul 11, 2014 23:40, edited 1 time in total.
 

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Krock
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Re: [Mod] Cracked Stone [0.1.0] [crackedstone]

by Krock » Fri Jul 11, 2014 08:54

Ehm.. It's possible to eat the stone?
Ewwww

Do you plan to add more decorative and eatable stuff? (Bacon already exists)
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oOChainLynxOo
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Re: [Mod] Cracked Stone [0.1.0] [crackedstone]

by oOChainLynxOo » Fri Jul 11, 2014 22:16

Krock wrote:Ehm.. It's possible to eat the stone?
Ewwww

Do you plan to add more decorative and eatable stuff? (Bacon already exists)


No you can't eat the stone. XD
I'm not going to add edible stuff, but I am going to expand on this mod so it can be more useful than just one new node.
 

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rubenwardy
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Re: [Mod] Cracked Stone [0.1.0] [crackedstone]

by rubenwardy » Fri Jul 11, 2014 23:25

You can.

Code: Select all
minetest.register_node("crackedstone:cracked_stone", {
   description = "Cracked Stone",
   tiles = {"cracked_stone.png"},
   on_use = minetest.item_eat(2),
   is_ground_content = true,
   groups = {cracky=3},
   paramtype="light",
})
 

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oOChainLynxOo
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Re: [Mod] Cracked Stone [0.1.0] [crackedstone]

by oOChainLynxOo » Fri Jul 11, 2014 23:39

rubenwardy wrote:You can.

Code: Select all
minetest.register_node("crackedstone:cracked_stone", {
   description = "Cracked Stone",
   tiles = {"cracked_stone.png"},
   on_use = minetest.item_eat(2),
   is_ground_content = true,
   groups = {cracky=3},
   paramtype="light",
})


I found that out already, and already fixed. Updated to 0.1.1.
 

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RHR
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Re: [Mod] Cracked Stone [0.1.1] [crackedstone]

by Sokomine » Fri Jul 18, 2014 02:47

Nice texture. Hope the mod will progress and get more than one block.

If you love playing with textures, how about changing the new wooden planks texture from minetest_next? I could use that in diffrent shades for trees as building material (like in Realtest).
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Re: [Mod] Cracked Stone [0.1.1] [crackedstone]

by shadowzone » Sat Jul 19, 2014 14:56

Chain hey it's shadowzone here and great mod I enjoy it and I plan on using it a lot. XD :D
Hey!
 


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