[Mod] Superflat Mapgen [1.3] [superflat]

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[Mod] Superflat Mapgen [1.3] [superflat]

by srifqi » Thu Jul 17, 2014 08:44

Image

Hi!
This mod will create customizable world's layers' world.
Wtih decoration (optional).
If you're falling, you will be returned to surface.

See README.

Github: https://github.com/srifqi/superflat
Download:

License: CC 1.0 Universal
Dependencies: default

Screenshots (OneDrive)
Screenshots (Imgur Album)
+ Screenshot

+ Old Screenshot (broken)
Last edited by srifqi on Thu Jun 29, 2017 16:18, edited 9 times in total.
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Re: [Mod] Superflat MapGen [0.1] [superflat]

by Krock » Thu Jul 17, 2014 11:05

Lines 45 and 48 in init.lua could be faster. What's the diffrence to my flatgen mod and the mg_flags?
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Re: [Mod] Superflat MapGen [0.1] [superflat]

by paramat » Thu Jul 17, 2014 17:36

Well obviously this is 'superflat' so is flatter than flat ;)
 

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Re: [Mod] Superflat MapGen [0.1] [superflat]

by srifqi » Fri Jul 18, 2014 07:30

Krock wrote:Lines 45 and 48 in init.lua could be faster.

How?
EDIT: Ignore it, fixed

Krock wrote:What's the diffrence to my flatgen mod and the mg_flags?

If your mod just create a flat world like mgv6 does (of course, no biome). Mine will create a flat world that every layer can be edited. See Superflat -> Customization and also read my README
Last edited by srifqi on Thu Aug 07, 2014 10:19, edited 1 time in total.
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UPDATE: [Mod] Superflat MapGen [0.2] [superflat]

by srifqi » Tue Jul 22, 2014 07:46

Released 0.2 !

Update:
- Tired writing "default:stone" 3980 times? Use new modifying system. Just write "default:stone=3980" see README and parameter.lua file
- Add more example

Bug fixes:
- Don't creates right node if in another chunks that is higher

PS: i released this also with my second map (Desert Superflat Survival)
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UPDATE: [Mod] Superflat MapGen [0.2.1] [superflat]

by srifqi » Thu Aug 07, 2014 10:19

UPDATE 0.2.1!

Changes:
Krock wrote:Lines 45 and 48 in init.lua could be faster.

Performance Improvements (75% faster)

See first post
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Re: [Mod] Superflat MapGen [0.2.1] [superflat]

by spin » Sun Aug 17, 2014 14:00

Hey, re:the 3d printing thread :)

srifqi wrote::D May i see your sflat.BLOCKS param?


Unfortunately I get an error trying to run the script :/ may be my fault, just enabled the mod in the mod selection menu for a fresh map. No changes.

Code: Select all
15:52:13: ERROR[main]: ========== ERROR FROM LUA ===========
15:52:13: ERROR[main]: Failed to load and run script from
15:52:13: ERROR[main]: C:\Users\username\Desktop\minetest-0.4.10-win64\bin\..\mods\superflat021\init.lua:
15:52:13: ERROR[main]: ...\minetest-0.4.10-win64\bin\..\mods\superflat021\init.lua:10: attempt to concatenate a nil value
15:52:13: ERROR[main]: stack traceback:
15:52:13: ERROR[main]:    ...\minetest-0.4.10-win64\bin\..\mods\superflat021\init.lua:10: in main chunk
15:52:13: ERROR[main]: ======= END OF ERROR FROM LUA ========
15:52:13: ERROR[main]: Server: Failed to load and run C:\Users\username\Desktop\minetest-0.4.10-win64\bin\..\mods\superflat021\init.lua
15:52:13: ERROR[main]: ModError: ModError: Failed to load and run C:\Users\username\Desktop\minetest-0.4.10-win64\bin\..\mods\superflat021\init.lua



(mod folder name changed due to errors below, strange, cause worldedit uses same character set in naming and works)
Code: Select all
15:47:57: ERROR[main]: Error loading mod "superflat-0.2.1": modname does not follow naming conventions: Only chararacters [a-z0-9_] are allowed.
 

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Re: [Mod] Superflat MapGen [0.2.1] [superflat]

by Krock » Sun Aug 17, 2014 14:19

spin wrote:
Code: Select all
15:47:57: ERROR[main]: Error loading mod "superflat-0.2.1": modname does not follow naming conventions: Only chararacters [a-z0-9_] are allowed.


Rename it to "superflat"
http://dev.minetest.net/Installing_Mods
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Re: [Mod] Superflat MapGen [0.2.1] [superflat]

by srifqi » Sun Aug 17, 2014 14:33

[quote=celeron55] [Mod] <Mod Name> [<version
number>] [<modname>] [/quote]

Naming convention

So, you must rename the folder to superflat.

BTW, May i see your sflat.BLOCKS
param?

EDIT:Krock has answered before this post
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UPDATE: [Mod] Superflat MapGen [1.0.0] [superflat]

by srifqi » Wed Aug 20, 2014 08:40

UPDATE 1.0.0!

This is it!

Changes:
  • Add superflat's bedrock's texture
  • Fix liquids bug
  • Add more examples
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UPDATE: [Mod] Superflat MapGen [1.1] [superflat]

by srifqi » Sun Oct 26, 2014 06:01

UPDATE 1.1! (Decoration update)
Changes:
  • Add decoration feature
Screenshots:
Image
Image
^ Jungle biome decoration
Image
^ Plains biome decoration
Image
^ Desert biome decoration
Last edited by srifqi on Thu Jun 11, 2015 07:13, edited 1 time in total.
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Re: [Mod] Superflat MapGen [1.1] [superflat]

by Krock » Sun Oct 26, 2014 09:30

Now, the superflat mapgen isn't superflat anymore.
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Re: [Mod] Superflat MapGen [1.1] [superflat]

by srifqi » Sun Oct 26, 2014 15:52

Krock wrote:Now, the superflat mapgen isn't superflat anymore.

Yeah. You're right. Maybe I should change the name to Advanced Superflat MapGen?
Haha :D Just kidding.
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UPDATE: [Mod] Superflat MapGen [1.1.1] [superflat]

by srifqi » Tue Oct 28, 2014 13:02

UPDATE 1.1.1!!! (Important Update)
Changes:
  • Change sflat.BLOCKS in parameter.lua. (Thanks to Calinou to remind me.)




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UPDATE: [Mod] Superflat MapGen [1.2]

by srifqi » Wed Jun 10, 2015 16:53

UPDATE 1.2! (Parameter Update)
Changes:
  • Save parameter in world folder.
  • Little fix at saving blockcache.
  • Add README in plain text.
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Re: [Mod] Superflat MapGen [1.2] [superflat]

by sofar » Wed Jun 10, 2015 17:43

All the images in the post are broken, can you post screenshots again?!
 

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Re: [Mod] Superflat MapGen [1.2] [superflat]

by srifqi » Thu Jun 11, 2015 07:14

sofar wrote:All the images in the post are broken, can you post screenshots again?!

Okay, done. Thanks to hoodedice (viewtopic.php?f=17&t=11555).
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UPDATE: [Mod] Superflat Mapgen [1.3]

by srifqi » Thu Jun 29, 2017 16:18

UPDATE 1.3! (Maintenance Update)
Changes:
  • Add new example.
  • List of biomes in README.
  • Clean up code and code style fixes.
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