[MODPACK] QuestTest [QuestTest] [v1.2.0]

fessmK
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[MODPACK] QuestTest [QuestTest] [v1.2.0]

by fessmK » Post

Hello everyone, I have made a modpack, QuestTest, adding many adventuresome, novel, and exciting items to the game. It is by no way finished, though past version 1.

screenshots are below.

This Modpack includes new ores, dungeons, tons of mobs, a dimension(more coming), armor, and much more.
Depends: (minetest 0.4.14)
default
dye
farming
tnt
fire
stairs
xpanes
(all installed by default)
worldedit
3d_armor (form the 3d wielditems and armor modpack)
playereffects

current version: Version 1.2.0

License: WTFPL (see README for credits, there are quite a few)
+ Spoiler
I highly recommend a mod like Unified Inventory that allows you to view the crafting recipies in-game.

website: https://sites.google.com/site/questtestwiki/ It is incomplete, but has all the crafting, mob, and dimension information finished. (as of 1.1.1 it has not been updated. I hate updating web pages....just use unified inventory or equivalent to look up the crafts.)

+ Spoiler
+ Spoiler
Attachments
QuestTest V. 1.2.0.zip
.ZIP contains a list of villiger trades
(964.25 KiB) Downloaded 453 times
Last edited by fessmK on Sun Aug 28, 2016 00:42, edited 31 times in total.

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hoodedice
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Re: AdventureTest for 0.4.10

by hoodedice » Post

Hello!

We already have a subgame called AdventureTest. (viewtopic.php?f=15&t=9184). =/

I would recommend you change your mod pack's name to avoid conflicts =)

Crafting recipe would be nice, but you need to include depends in the first post. Also the title of the post should be labelled as [MODPACK] AdventureTest [internal working name of modpack] [version number]



Sorry if I'm being a little too harsh =(
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build

fessmK
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Re: AdventureTest for 0.4.10

by fessmK » Post

hoodedice wrote:Sorry if I'm being a little too harsh =(
That is fine, I obviously need someone to help me get this straight. Thanks for the corrections

fessmK
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Re: [MODPACK] QuestTest [QuestTest] [v1.0.3]

by fessmK » Post

Added several mobs and a few bosses...your world is no longer safe, so battle for your lives!

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davidthecreator
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Re: [MODPACK] QuestTest [QuestTest] [v1.0.3]

by davidthecreator » Post

Oh snap ur mod looks cool

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MinecraftBoy3
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Re: [MODPACK] QuestTest [QuestTest] [v1.0.3]

by MinecraftBoy3 » Post

im a not seed the foulder with your mod i think someone is a hacked your mod and all downloaders is a not see the foulder this is a my think plsss put the foulder too with a your mod plssssss

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balthazariv
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Re: [MODPACK] QuestTest [QuestTest] [v1.0.3]

by balthazariv » Post

Your file is empty. Can you repost it ?

Thanks

fessmK
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Re: [MODPACK] QuestTest [QuestTest] [v1.0.3]

by fessmK » Post

Oops, my fault. I'll fix it tomorrow morning.

edit: Actually, I'll fix it now. Apologies for the inconvenience.

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Krock
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Re: [MODPACK] QuestTest [QuestTest] [v1.0.3]

by Krock » Post

Nice mobs :)
Image
"Come together, right now."
Image
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>

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balthazariv
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Re: [MODPACK] QuestTest [QuestTest] [v1.0.3]

by balthazariv » Post

fessmK wrote:Oops, my fault. I'll fix it tomorrow morning.

edit: Actually, I'll fix it now. Apologies for the inconvenience.

Thanks, nice mod.

Add screenshots and will be perfect to showcase your mod.

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Krock
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Re: [MODPACK] QuestTest [QuestTest] [v1.0.3]

by Krock » Post

balthazariv wrote:Add screenshots and will be perfect to showcase your mod.
So my screenshots don't count?
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>

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Inocudom
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Re: [MODPACK] QuestTest [QuestTest] [v1.0.3]

by Inocudom » Post

This modpack is too quiet, so the sound effects linked to below might help:
viewtopic.php?f=17&t=10013
You can now find my videos at BitChute: https://www.bitchute.com/channel/some_cheeky_jinuskian/

fessmK
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Re: [MODPACK] QuestTest [QuestTest] [v1.0.3]

by fessmK » Post

Thanks for the sounds. I will add some soon. As with the meshes, I cannot make my own.

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Inocudom
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Re: [MODPACK] QuestTest [QuestTest] [v1.0.3]

by Inocudom » Post

fessmK wrote:Thanks for the sounds. I will add some soon. As with the meshes, I cannot make my own.
Unfortunately, I can't help you there. Try asking Jordach, for he is the Blender god of this community. You can also place requests in the topic below:
viewtopic.php?f=9&t=10039&hilit=Blender
You can now find my videos at BitChute: https://www.bitchute.com/channel/some_cheeky_jinuskian/

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balthazariv
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Re: [MODPACK] QuestTest [QuestTest] [v1.0.3]

by balthazariv » Post

Krock wrote:
balthazariv wrote:Add screenshots and will be perfect to showcase your mod.
So my screenshots don't count?
Oh yes of course, but it's better when it's in the header ;-)

fessmK
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Re: [MODPACK] QuestTest [QuestTest] [v1.0.5]

by fessmK » Post

I have added some sounds, again, thanks, Incudom. Also thanks for telling me about blender, I am finding the mesh making easy. Also, please leave ideas about a crafting recipe for the random block, as well as other actions. At the moment, there are 21 or 22 actions(each equally rare). Thanks, Krock, for the screenshots, I may put them in the first post.

fessmK
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Re: [MODPACK] QuestTest [QuestTest] [v1.0.6]

by fessmK » Post

Updated. Sorry for missing a update last week, could not help it.
I would like to add armor compatible with unified inventory, but i STINK at inventory design. Can anyone Help me?
The idea is: a page with four vertical slots, and when the correct type of tool is placed in each slot, the player's fleshy armor is reduced by the amount of toolcapabilitys.armor[1]
However, MOB KNOCKBACK IS ADDED!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

fessmK
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Re: [MODPACK] QuestTest [QuestTest] [v1.0.7]

by fessmK » Post

Updated. I still need ideas for random block actions, a crafting recipe for the random block, and more villiger trades

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Re: [MODPACK] QuestTest [QuestTest] [v1.0.7]

by Sokomine » Post

As far as trading is concerned, my traders mod might help. You can supply them with your own skins.
A list of my mods can be found here.

fessmK
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Re: [MODPACK] QuestTest [QuestTest] [v1.0.7]

by fessmK » Post

Sokomine wrote:As far as trading is concerned, my traders mod might help. You can supply them with your own skins.
I was going for a unique trading method. I will look at your mod, though.
Thanks.

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Re: [MODPACK] QuestTest [QuestTest] [v1.0.9]

by fessmK » Post

Updated again. Sorry it took a wile, I have been busy. This update is two in one, however, Halloween and Christmas!
I actually finished the Halloween at the end of October, so no point releasing it by itself. I still need an idea for the random block recipe.

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Hybrid Dog
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Re: [MODPACK] QuestTest [QuestTest] [v1.0.9]

by Hybrid Dog » Post

please add screenshots and use pictures for craft recipes, people don't like reading text on screens

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fessmK
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Re: [MODPACK] QuestTest [QuestTest] [v1.0.9]

by fessmK » Post

Screenshot crafting added, and spoilers used. MUCH shorter first post!

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Re: [MODPACK] QuestTest [QuestTest] [v1.1.0]

by fessmK » Post

Updated again, and I have added a new dimension. this dimension is open and airy, like minecraft's nether, but generates underground, like plzadam's nether. it is rather shallow, but more dimensions will be coming soon, including a miner's dimension, and others.

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Re: [MODPACK] QuestTest [QuestTest] [v1.1.0]

by Minetestforfun » Post

Hi,

Good work ! Please, can you add screenshots of your mobs/bosses ?

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