I switched back to 0.4.9 and it's fine again.
CPU: Athlon 64 3800+
Graphics card: NVIDIA GeForce 6150 LE
Do you use swap? Try running some RAM monitor and watch it when playing. The lag could happen when your RAM is full and it starts writing the memory to swap. That is what happens to me with 2GB.Vincentius_Maximus wrote:RAM: 1GB
(This would not explain why 0.4.9 runs fine for you.)
With 0.4.10, it skips even when I don't have anything else running. Mind you, it's a different kind of skip than 0.4.9 + Firefox. It's a "this makes this too annoying to play" skip.
Same problem here: viewtopic.php?f=6&t=9686Vincentius_Maximus wrote:I'm running Ubuntu 12.04. I recently installed the latest stable version (0.4.10) from the PPA. When I loaded up my single-player world I noticed a very annoying lag happening. I'd walk a couple of steps and it would pause for a split second. The background would fog up (which usually happens to me only when I am watching/listening to something while playing Minetest. Later I tried a fresh world without any added mods and the same thing happened.
My solution, stick with 0.4.9 and cherry-pick some of the good stuff from 0.4.10 (like third person view)
Latest git is much better for me, it's difficult to say if it is as smooth as it was but the jerkiness has calmed down at lot and my FPS is much more stable. At least 0.4.10-dev is playable again for me :DInocudom wrote:Try compiling the current development version of Minetest and see what happens.
btw, I also removed the farming mod, that seemed to help things a bit too.
I updated all my mods to current stable/released versions.
Also I edited the hell out of minetest.conf (Server and Client).
But 0.4.10 is even with ONLY ONE PLAYER unplayable!
I do not want to revert to 0.4.9, so:
WHICH CURRENT VERSION OF MIETEST IS A JOY TO PLAY? (No Lag or Jitter, as in Verision 0.4.10)
Is it sufficent to compile just the current stable-0.4 from github
or will only the current master from github be a joy to play like the last (and lost (pre 0.4.10)) versions?
Here is a list of the used mods on the server:
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nuke: !! "own" modified version (privileges, ranges, ...) !! unified_inventory: https://github.com/minetest-technic/unified_inventory Beds: https://github.com/PilzAdam/beds boats: !! now in minetest_game !! carts: https://github.com/PilzAdam/carts farming: !! now in minetest_game !! farming_plus: https://github.com/PilzAdam/farming_plus item_drop: https://github.com/PilzAdam/item_drop maptools: https://gitorious.org/calinou/maptools mesecons: https://github.com/Jeija/minetest-mod-mesecons moreblocks: https://gitorious.org/calinou/moreblocks moreores: https://gitorious.org/calinou/moreores moretrees: https://github.com/VanessaE/moretrees pipeworks: https://github.com/VanessaE/pipeworks plantlife: replaced with plantlife_modpack plantlife_modpack: https://github.com/VanessaE/plantlife_modpack signs: https://github.com/PilzAdam/signs snow: https://github.com/Splizard/minetest-mod-snow/ sponge: !! no current release found, use the old version from previous 0.4.x version !! technic: https://github.com/minetest-technic/technic worldedit: https://github.com/Uberi/Minetest-WorldEdit throwing: https://github.com/PilzAdam/throwing vines: https://github.com/bas080/vines xfences: https://github.com/xyzz/minetest-mods/tree/master/xfences xpanes: !! now in minetest_game !! stargate: https://github.com/minetest-technic/stargate framedglass: https://github.com/minetest-technic/framedglass item_tweaks: https://github.com/minetest-technic/item_tweaks
This seems to work fine (approx 1 hour playtime with reduced, eg. playable lag/jitter).
The Server lag reduced from 30-40 seconds (minetest 0.4.10) to 3-5 seconds (commit above).
Currently I migrate from sqlite3 to leveldb which may reduce the lag further.
(And if I'm not mistaken this will allow to run minetestmapper (https://github.com/minetest/minetestmapper)
while the minetest server is running.)
During the migration from sqlite3 to leveldb an lua error occured:
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ACTION[main]: world.mt updated ERROR[main]: ERROR: An unhandled exception occurred: ...ease/minetest-master/bin/../mods/pipeworks/luaentity.lua:32: bad argument #1 to 'pairs' (table expected, got nil) ERROR[main]: stack traceback: ERROR[main]: [C]: in function 'pairs' ERROR[main]: ...ease/minetest-master/bin/../mods/pipeworks/luaentity.lua:32: in function <...ease/minetest-master/bin/../mods/pipeworks/luaentity.lua:31> ERROR[main]: ...release/minetest-master/bin/../builtin/game/register.lua:348: in function <...release/minetest-master/bin/../builtin/game/register.lua:336>
Now, above commit + leveldb, the server lag is around 0 - 1 second. :-)
(BTW, I built minetest with luajit v2.0.3, irrlicht v1.8.1, leveldb v1.15.0)
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Be sure to also try the Server performance settings.BlindBanana wrote:Now, above commit + leveldb, the server lag is around 0 - 1 second. :-)
Here's my version:
Code: Select all
max_block_generate_distance = 5 max_block_send_distance = 5 max_simultaneous_block_sends_per_client = 5 max_simultaneous_block_sends_server_total = 30 time_send_interval = 10 active_block_range = 1 server_map_save_interval = 15.3
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